Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

April 7, 2023

Platforms Played

DISPLAY


Wish i could rate it higher, because it does a lot of things right. Visually its stunning and the soundtrack is great. I liked the overall progression, finding new abilities until the last third, where the game challenges the player to use everything they learned up to this point. All of the caves are really well designed with lots of different puzzle ideas, great variety, that i didn't expect. General gamefeel is good.
The escape sequences are great setpiece moments and i wanted to like them, but them having no checkpoints at all resulted in lengthy trial and error segments and made especially the last ones a bit frustrating, which kinda ruined the suspension, while the background track, that tries to enforce the suspension, begins looping.
But the biggest issue for me by far is the weak combat system, that only gets worse the longer the game goes on. The default method of attack with the floating orb autotargeting enemies and dashing out attacks feels really awkward to use. Enemy healthpools are getting way too large, so it just gets tedious to fight them. So more often than not i was left feeling annoyed. Hopefully the sequel improves on that aspect.