Stephen's Sausage Roll (SSR), but (a) Bonfire Peaks (BP) actually eases you into the game, (b) it's not visual vomit, (c) it has some banger tunes, and (d) movement feels much better even though there are similar limitations (i.e. gamefeel).

I bring up Stephen's Sausage Roll because both have initial similarites. In SSR, the aim is to cook large sausage over grills. In BP, the aim is to set fire to a crate of belongings. Both player characters occupy one grid space, and with a fork/crate it becomes two grid spaces. Both characters rotate in 90º.

However, I think the movement in BP is much snappier and smoother, so solving/experimenting with a puzzle usually faster.

The beauty of puzzles in BP come from how difficult they can be, yet the puzzles can be manually completed in mere seconds once you have the solutions.

Although it does pretty good job for the most part: I think of one mechanic that isn't properly introduced and does not have a dedicated set of puzzles to introduce it: you can put ANY crate over the fire to char it. Doing this makes the crate break when you step off it, like the standard breakable blocks in the game.

Reviewed on Jan 02, 2022


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