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GOTY '23

Participated in the 2023 Game of the Year Event

Popular

Gained 15+ followers

Best Friends

Become mutual friends with at least 3 others

On Schedule

Journaled games once a day for a week straight

Liked

Gained 10+ total review likes

2 Years of Service

Being part of the Backloggd community for 2 years

Noticed

Gained 3+ followers

Roadtrip

Voted for at least 3 features on the roadmap

Donor

Liked 50+ reviews / lists

N00b

Played 100+ games

GOTY '21

Participated in the 2021 Game of the Year Event

Favorite Games

A Monster's Expedition
A Monster's Expedition
Disco Elysium
Disco Elysium
CrossCode
CrossCode
Sifu
Sifu
Shadow of the Colossus
Shadow of the Colossus

201

Total Games Played

016

Played in 2024

154

Games Backloggd


Recently Played See More

Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice

Apr 23

Dragon's Dogma II
Dragon's Dogma II

Mar 31

Rusted Moss
Rusted Moss

Mar 15

Duelists of Eden
Duelists of Eden

Mar 09

God of War Ragnarök
God of War Ragnarök

Mar 09

Recently Reviewed See More

Lacks much variety for its genre, but that allows Scourgebringer to craft the most challenging yet fair roguelike experience with an insane killer "DOOM" soundtrack to match the intensity of the gameplay and some of the tightest 2D gameplay.

Its precise movement is often compared to Celeste, but an equally strong example is to Furi with how each basic move affords so many different options. Your firearm reloads by dealing melee damage to enemies, so you have to mix it into your melee combos strategically. Your dash has no i-frames but it resets on enemy kill, and drags enemies along with you. Your heavy attack isn't just an aoe, but it stuns almost all enemies, so you can combo it with the dash to corral enemies together. And yet by being risky and chasing enemies, you increase your survivability since hitting enemies resets your double jump too. Like Furi, all of these simple mechanics feed into encouraging you to play aggressively yet intelligently.

And you feel like a Gamer God

I would like to say I just went back to this to the beat true final boss. But really I had just beat Hades and I was feeling and itch to return to Revita. Coming back, I had an absolute blast and I absolutely fell in love with this game. Part of my new enjoyment with the game should also be of course attributed all the new relics I now had access to. But mostly the game came together for me in much tighter focus to me. While the player moveset might be simple, the game gains so much depth from its health system. Every choice you make to skip the chance for an item instantly carries so much meaning. Performing well in an area is instantly gratifying because

Stacking on top of the health system, the various different secret choices add so much more flavor to the progression of a run. Instead of simple binary choices like in Isaac, the health system is folded into how you can achieve the different optional routes and colors so much the narrative of a run.

Extraordinary this isn't even the full (2.0.0) release of the game.

As a roguelike, Hades' gameplay fumbles in a lot of ways. It's nowhere near often you are making difficult, impactful decisions like in Revita. It's a bit too quick to learn what are the best and worst boons. Although Hades is technically less challenging than something like One Step from Eden, but the visual noise and enemy jank can make it feel like a more difficult experience. Bomber enemies can repeatedly hop between the same two platforms. Floating ranged enemies can hover over lava or awkwardly out of reach corners. Some enemies can start projectiles from outside the view of the screen. Often times, the gameplay is a test of patience and it can feel like a chore in this way. Thankfully, Hades has what too many roguelikes are missing: a narrative context and a genius story premise. Whereas I would be tempted to return to any other roguelike because of the allure of learning more about the game's systems, I find myself pulled by the incredible cliffhanger after Hades' first run. But maybe then, I'll another roguelike to pass the time.