One of the rare few skinner-boxy games that didn't leave me feeling completely cynical and jaded by the end. Lots of charm, though a few QoL improvements would be very much appreciated. Too many glitchy bouncing cards feels off to me. Wish you keep expanding the map screen by increasing the card limit. But most importantly, I wish you could automate systems so you wouldn't have keep pausing every second to move cards at the endgame.

I feel like this game was going for something like Don't Starve, where you have to prepare for a wave enemies, but the game was too easy it never had any bite. The casual set-up sort of clashes with the permadeath element of the game.

Reviewed on Sep 14, 2022


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