As a roguelike, Hades' gameplay fumbles in a lot of ways. It's nowhere near often you are making difficult, impactful decisions like in Revita. It's a bit too quick to learn what are the best and worst boons. Although Hades is technically less challenging than something like One Step from Eden, but the visual noise and enemy jank can make it feel like a more difficult experience. Bomber enemies can repeatedly hop between the same two platforms. Floating ranged enemies can hover over lava or awkwardly out of reach corners. Some enemies can start projectiles from outside the view of the screen. Often times, the gameplay is a test of patience and it can feel like a chore in this way. Thankfully, Hades has what too many roguelikes are missing: a narrative context and a genius story premise. Whereas I would be tempted to return to any other roguelike because of the allure of learning more about the game's systems, I find myself pulled by the incredible cliffhanger after Hades' first run. But maybe then, I'll another roguelike to pass the time.

Reviewed on Mar 27, 2023


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