released on Sep 17, 2020

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released on Sep 17, 2020

A rogue-lite hack and slash dungeon crawler in which Zagreus, son of Hades the Greek god of the dead, attempts to escape his home and his oppressive father by fighting the souls of the dead through the various layers of the ever-shifting underworld, while getting to know and forging relationships with its inhabitants.

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This game is very fun and has a lot of replay value. There are also a lot of hot men and women which is always nice.

This review contains spoilers

Gotta get come back to this one. Got to the Hades fight, got roughed up a couple times. And just haven't been in the mood to grind roguelike skills lately. Probably cuz this dropped on PC like, right after Risk of Rain 2 fully released it feels like lol. But the game's dope. I'm a big fan.

This game was a struggle to review. This was my first ever rogue-like, and it took me some time to adjust to it. At first the gameplay loop did really frustrate me. Why did I have to keep dying over and over? I already learnt all these fuckin' bosses, why do I have to do them over and over and over to just challenge a new one and learn it too? At first this really frustrated me. Knowing everything but the one boss that keeps sending you back, it feels like you are bashing your head against a wall trying to make the game work for you. I didn't even know if I was having fun - I was angry. I didn't want the game to beat me.

It only came together on my first true winning run to the surface. I thought it was going to be a bad run, I hadn't got the right powerups. But then, I kept pushing through. I kept showing the game who was boss. I even surprised myself, I didn't think I could do it.

That was when it clicked. I beat the final boss and I got through it. All of that anger I had melted away, and I felt vindicated. I had done it. It did for Zagreus too, who seemed to understand every single emotion I was having throughout the game.

That feeling alone is a triumph. Put that on top of frankly stellar use of storytelling to reinforce gameplay, kick-ass presentation, wonderful voice acting and a lot of ways to replay it - I think you're in for a good time. It only loses points for what I think can be a bit frustrating - RNG can be a bit annoying, I think a boss training mode would be massively helpful, some of the weapons are a bit shit and sometimes the combat can feel mashy. These are minor complaints that can still hamper the experience and stop it from being GOTY 2020, or anything over my score.

I'm not done with this bad boy yet. But I can confidently say that this game is really good, despite my frustrations and initial concerns. Definitely one of the best of 2020, either way. Super vindicating game to play.

It's very good. Found it completely compulsive. Too compulsive. There's a lot of cool story stuff but I'm not sure if there's enough depth to the characters or the tale to justify the insane amount of time I put into it. In the end even though there was much to recommend about the whole experience and I do love many of the characters, I felt ever-so-slightly cheated. I think the experience may have been better if it took me longer to defeat the final boss the first time: much of the story content is better experienced before this point than after. Don't optimise your first few runs, just figure it out as you go.

Creo que desde The Binding of Isaac no he jugado un mejor rogue. Es increíble, el rollito visual novel, los personajes, los diseños, la estructura, la banda sonora.

El combate, además de ser súper variado con miles de mejoras tiene una progresión ultra-satisfactoria. Es el combate más divertido que he tocado en un rogelite, y uno de los mejores que he jugado, en general.