Hades

released on Dec 07, 2018

A rogue-lite hack and slash dungeon crawler in which Zagreus, son of Hades the Greek god of the dead, attempts to escape his home and his oppressive father by fighting the souls of the dead through the various layers of the ever-shifting underworld, while getting to know and forging relationships with its inhabitants.


Also in series

Hades II
Hades II

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Não zerei ainda mas com certeza foi o melhor roguelike que já joguei, único problema pra mim é que não da pra namorar com a dusakkkkkkk

Eu achei esse jogo lindo para um caralho, divertido demais e com um universo baseado na mitologia grega muito foda de se explorar. Na época que eu joguei, fiquei viciado num nivel bizarro, papo de 8 horas por dia sentado jogando sem parar. Eu só diria o fator ruim é o da rejogabilidade, pq, sinceramente, não tive paciência de zerar 10 vezes pra conseguir o final de fato, acabou sendo muito repetitivo e só a arma mudar não conseguiu me prender depois de fugir várias vezes.

I still haven't beaten Hades in its entirety (the final boss pulls no punches), though I'd still consider it one of my favorites. Objectively speaking, I might call it the best indie game of all time. It's a joy to play, it looks gorgeous both in its world and especially in its characters, and its story takes a pantheon many of us are deeply familiar with and uses it in fresh new ways for a tale of perseverance.

While many will critique it for relying heavily on meta progression, there's a time and place for everything, and I think here it does a wonderful job. This is a great game for players unfamiliar with the roguelike/roguelite genre, it's generous with upgrades and dying never feels frustrating.

Can't fucking WAIT for its sequel.

mein lieblings roguelike spiel :DDDD hab es aber nur 20 stunden gespielt nunja

I've loved my time with Hades despite never really clicking with its battle system. Its story and characters are sublime, and even if I found its brand of roguelike to be a little repetitive, I feel like it still needs to be experienced.

I feel like the game doesn't present enough variations to its boons to feel engaging on, say, 100th try, unlike something like Binding of Isaac. However, it does help that you'll likely not need so many tries as the game has an actual ending to work towards, which is what made me come back again and again.