released on Sep 17, 2020


released on Sep 17, 2020

A rogue-lite hack and slash dungeon crawler in which Zagreus, son of Hades the Greek god of the dead, attempts to escape his home and his oppressive father by fighting the souls of the dead through the various layers of the ever-shifting underworld, while getting to know and forging relationships with its inhabitants.

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Supergiant always delivers quality, but with Hades they've truly surpassed themselves.
An intuitive and enjoyable concept, tight gameplay, absolutely stunning art with a gorgeous and unique art style, a simple and beautiful story that ties in to every second of the gameplay to reinforce itself, hundreds (thousands?) of fully voiced lines from a fantastic, diverse and interesting cast operating on a dynamic dialogue system that does so much to make them feel alive the way they acknowledge what you've been doing in the game, and an absolutely bumpin soundtrack that mixes mediterranean folk instruments, a spooky theremin, and prog rock electric guitar riffs. Even if Hades were simply the sum of its parts it would be a standout contender for GOTY 2020, but as a whole package it's absolutely masterful. If I had any criticism, it would be that I wish there was slightly more enemy variety, maybe? I wish the base game was slightly more difficult? Even that feels like such a nitpick. Hades is one of the best roguelites ever released, full stop. Oh and you can be gay also

Hades is THE greatest roguelite of all time, and is a strong contender for one of the BEST overall games, of all time. I don't care what kind of gamer you are; this is a masterpiece. NameBrand.

While I haven't played much on Steam, I have poured my heart and soul into my save file on my switch. The portability, has been super nice and I can't help but support supergiant.

Hades sets a high bar for not just roguelites, but for all videogames. I don't think I've played a more polished, fun, narrativly compelling game in a long time. And to top it off, the gameplay is engaging and unique and absolutely addicting. It's got its bases covered on all fronts, so no matter what kind of gamer you are (yes, and even those who don't enjoy roguelites), you owe it to yourself to give this game a chance. There's something in here for everyone.

If you want to get 300 hours out of Hades: You can. If you want to get 40 hours out of Hades, you can. There's an ungodly and impressive amount of work put in to make sure that you can play this game, until you're sick of playing this game. Until you're satisfied with how much you've collected or done. But in the least, make sure to see the story through, which is gripping, and excellently voiced.

Just get the game. Stop reading this review, and get the game. Especially if it's on sale or something, but even if it's not, are you afraid you won't get your money's worth out of a 25$ video game? You just can't go wrong getting it, trying it, and playing it. Supergiant, you've made a lifelong fan out of me with this one. Hats off.

It's good but yeah I noticed some problems with this at a basic level: your ranged attack can actually be lost if the crystal that you shoot at an enemy is absorbed by them. This is actually pretty bad because it drastically limits you if you have only a melee weapon. You have a long corridor to walk through every time you begin a new run. The camera is zoomed out too much. On the plus side, it's proceedurally generated.

It's decent but overhyped a lot. Biomes are more of the same and the rougelike elements are shallow.

God I really wanted to like it but it's like it was made to be against me. Aside from the presentation and 2 (3, kinda) boss fights I just didn't like it at all

For a while I was unsure about Hades. I haven't really truly enjoyed a roguelite game, I think there's a lot of things that are inherent to the genre that just rub me the wrong way. This applied to Hades as well, at first. I was hitting wall after wall, unable to progress, and I'd take long breaks from the game, saying I'd return to it when I feel I'm more in the mood for it. Well, I can safely say I retract any doubt I ever had about this game, or indeed Supergiant as a whole.

Hades is nothing short of a masterpiece, and that is not a word I use often, as I think it tends to be overused. But no, this is a perfect amalgamation of so many different elements, seamlessly woven together into one beautiful, challenging and satisfying tapestry. The story and writing, the absolutely STELLAR soundtrack and score, the beautiful art design, the perfect balance between brutality and satisfaction in the combat... every element of this game compliment each other wonderfully.

Sometime this year I fully intend on doing absolutely everything this game has to offer, unlocking every achievement just so I can spend more time with these characters and even more time blasting through waves of enemies like it's nobody's business. I never, EVER 100% any game, even my two favourite games of all time I mainlined the story.

Yeah. Wow. I'm so glad I stuck with this one.