I hate to be in the minority of people on this planet who don't absolutely fawn over this game, but it's just not for me. I'm not big on management sims, and the subgenre of "video games that have a lot of minigames packed into them" never interested me. I was really enjoying it for the first 10 or so hours, but it fell off hard for me after that. I wasn't able to finish the main story before becoming bored.

With all that said, this game certainly has a lot of heart and soul, especially in the character design and animations. And I can see why lots of people really like it. So you should probably just ignore me in this sea of thumbs-up reviews. I'm the one out of ten dentists who doesn't recommend your favorite toothpaste.

(I don't usually rate games that I abandon, but considering I put over 20 hours into it and got pretty close to the end, I felt that this was justified.)

Excellent art style, beautiful animations, unique world and character design, and puzzles that aren't particularly tough but are just the right amount of challenging to keep the game satisfying and flowing at a great pace.

A sequel that exceeds its first game by so much in every single aspect that it feels weird to even consider this a sequel in anything other than name. It has so much to say about artists, artistry, and many other themes that I won't spoil here. In every other Remedy game I've played, there are so many signs of great potential, but equally potent fumbles holding them back from true greatness. This game feels like the dev team has finally figured out how to focus on what they are experts at while leaving the rest behind, and the results speak for themselves. It may not be flawless, but the overall experience is unlike any other game I've played. This is one of those games that still lives rent-free in my mind months after completing it, and I imagine it will stay there for a very long time.