37 reviews liked by Dominicmgm


In need of a buff, time to assault the Pentagon for some classified documents

This game would be a perfect summary of everything that was wrong with the arcade industry were it not for its one redeeming quality, that being having been canceled late enough for us to laugh at it but soon enough to prevent it from taking anyone's money

Did Resident Evil 4 kill classic fixed camera survival horror? Yes. Is Resident Evil 4 a perfect action horror game that’s delightfully camp and still an absolute blast to play all these years later? Also yes.

It's a great DLC, but maybe a poor choice for the first one to play. It's really different from the core New Vegas experience, as it has a strong focus on stealth rather than free roaming and role playing. Nevertheless it's quite fun and the eerie atmosphere is a welcoming change from the rest of the game. Plus, it features Elijah as an antagonist, which is someone we will hear of in other two DLCs.

Cool theme and setting but it felt pretty bad gameplay wise. Elijah wasn't that interesting and bugs toward the end kinda took me out of it.

An admittedly interesting alternative history London and some fun weapons that are criminally underutilised aren’t enough to save The Order from mediocrity. Like as far as cover-based shooting goes this is serviceable but the few times it deviates from mowing down endless hordes of the British (which isn’t very often) to quicktime-based stealth and werewolf encounters it just doesn’t work. I can appreciate the presentation and the efforts to emulate film but at the same time the story being told here doesn’t feel very cinematic, and more like an unfinished first season of a BBC television show that got canned.

Not sure what compels people to rate a demo so poorly, one in which the main goal is to make a functioning (albeit barebones) FPS in a filesize 20x smaller than og Doom, demonstrating the advantages and prowess of carefully crafted procedural generation not just for 2D levels and such but in asset generation; this demo succeeds at doing so wonderfully and it feels surprisingly snappy (though again, very barebones) in gameplay. Not to mention the graphical effects on display here (mainly the lighting techniques) are still very nice to look at, it's just fun watching your bullets light up sections of hallways and the bumpmaps on the models.

When I've been harsh on other demos, it's because they fail to convey the game in a meaningful manner past a rough guess as to what the rest of the game would be like (Cult of the Lamb, Frogun; the former ending before you even really go out on an actual run, the latter failing to use its main mechanic in literally any capacity that couldn't be replaced with a "grab" button in these demos)

I'd like to see a 3D FPS roguelite with procedural level and asset generation fleshed out into a full game, I doubt the gameplay in a vacuum would be great but conceptually I'd find it far more interesting to see a game like that fit on only a few megabytes. As someone who will look the other way when something like Forza Horizon 5 is 120GB, I'd be lying if I didn't think this was also very admirable and kind of wished more developers would attempt something like it.

the local authorities won't let me build in their towns just because I blew up a bunch of houses. orwell predicted this.