Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

2 days

Last played

March 25, 2023

First played

March 24, 2023

Platforms Played

DISPLAY


If you combined portions of Warioware Mega Microgames, Twisted, and Touched, you'd essentially have Warioware Gold. For the most part, everything flows together well and it's pretty easy switching between the forms of control since it's all within the palms of your hand, so mastering the juggle of every type of minigame is quite satisfying. That said, I do think that the game lacks a bit of novelty despite how cohesive the whole experience is, with a good chunk of the library's microgames brought back from prior installments. The few minigames that I've played that combined multiple different control forms (control pad, gyro controls, touch screen, and mic) were fantastic, such as the final boss fight and the Mewtroid minigame, I just wish there were more of them bundled into the core experience to maximize the potential of the 3DS. In addition, a lot of my previous complaints from Touched (that is, the touchscreen minigames are a tad too easy and are all some form of poke or drag, and the mic minigames can all be won by yelling loudly enough at the right time) do carry over which lessens the overall package a little bit, but it's still a pretty fun experience that I can see myself coming back to considering how much stuff there is to unlock and all the arcade and challenge modes to mix everything around. As such, I maintain that Gold doesn't have as distinct of an identity as the other games before it as someone who's gone through a lot of the series' history, though the cleaned up visuals are surprisingly charming and the classic absurdist tone (noting that I actually don't mind the voice acting) and silly slice-of-life background threads are all still there; if you don't feel the need to revisit all the prior games, then you could definitely do a lot worse than the compilation of most of its best moments.