In his video last year regarding context sensitivity, Matthewmatosis opens by describing Ghost Trick as entirely context-sensitive: the main action button ("trick") always performs a different action depending on the item possessed. However, he points this out as an exception to the trend of heavy context-sensitivity weighing down modern titles, because simply put, Ghost Trick uses context-sensitivity not as a crutch, but as its core. It never seems to suffer from fuzzy context: the game not only gives you plenty of safe time to experiment with set-pieces leading up to timed sequences (since untimed traversal to the victim is every bit a puzzle in itself), but also briefly describes the single "trick" of each object possessed to give players an idea of how to progress. Furthermore, Ghost Trick's difficulty hits a perfect sweet-spot: it doesn't feel free because traversal and manipulating objects to your advantage require a good degree of planning and experimentation, but failure also never feels too punishing because other characters and the environment are great at providing thoughtful feedback upon failure, so the player isn't just banging their head against a wall via quick restarts at built-in checkpoints.

Essentially, it's like playing the ancestor of Return of the Obra Dinn but with a time loop mechanic attached. The objective remains simple (travel back to four minutes before death to avert fate), but how to achieve said objective is always completely dictated by your surroundings. As a result, it naturally iterates upon its basic structure to create more unconventional scenarios: soon you're not just manipulating objects for traversal and foiling assassins, you're also solving locked room mysteries, or traveling to different environments to save victims from elsewhere, or diving into deaths within deaths to avert multiple fates at a time. Through all of this, Ghost Trick understands one of the key strengths of video games: creating virtual playgrounds of experimentation unsaddled by the limitations of time to reward players through the joy of discovery. The player is constantly surprised time and time again not only from unexpected object interactions, but also from how the narrative weaves in and out of death sequences to create suspenseful moments. It's a minor miracle in itself that the story never jumps the shark: the gameplay mechanics remain firmly consistent alongside its lore, and every plot thread is neatly wrapped up by the end of the game after a series of subtly foreshadowed twists. Combine this marrying of storytelling and gameplay with expressive animations, a colorful and very personable cast, an understated yet powerful soundtrack, and a great mix of humor and emotional moments, and you get what is perhaps the most cohesive title in the DS library.

It's rather poetic that a game which looked simple on the outside provided such an intricate exercise for Shu Takumi to prove that he was no one-trick pony. I'm grateful that Ghost Trick has finally been ported to modern systems for a whole new audience to lose their minds over this, for it's a masterpiece that everyone owes to themselves to check out. At the end of the day, nothing feels quite as cathartic as miraculously changing destiny in the face of inevitable death.

Reviewed on Aug 30, 2023


7 Comments


8 months ago

I would give this review a thousand likes if I could; one of my new all-time favourite games ever made and you gave it the write-up it 100% deserved, absolutely excellent as always! Hopefully I'll be able to pluck up the courage to sit down and write my own review of Ghost Trick someday because I'd love to fully express what makes it so special to me and give this masterpiece the respect it deserves :D

8 months ago

I played the demo for this game and i really liked the premise, unfortunately the game is very pricy over here, so i postponed my playthrough of it

8 months ago

@Fizza: Thank you so much! Would love to hear of your thoughts on Ghost Trick as well, it's truly a magical game that's aged incredibly well.

@Robot_Rock: I definitely get this, the remaster's price might have raised some eyebrows considering the game's length. Still, I'm happy to support a remaster to show interest in any future spiritual successors and it's still less than most used DS copies go for on Ebay/Amazon, so I was more than happy to obtain it at a slight discount via other online key retailers.

8 months ago

Shu Takumi is one of the most underrated dudes in games

8 months ago

@DJSCheddar: For sure, it's a shame that Shu Takumi and his team never got the acclaim that I think they deserved back then for Ghost Trick but I'm glad so many others have gone back to it and viewed the game in such a positive light. Speaking of which, I'll need to work in Dino Crisis 2 into my immediate backlog one of these days...

7 months ago

Super %100 percent agree right there. This game is amazing. Also Matthews channel is amazing as well

6 months ago

Co-Signed.