As the first game released by an indie studio, it had to earn it's place in gaming history, and considering that indie studio is Supergiant, the studio that brought recurrent greats such as Pyre, Transistor, and most recently Hades? I'd say it fucking fulfilled that pedigree and then some. Art style is really really nice to look at, it's so so pretty. The gameplay is really solid, although it's definitely aged compared to Hades which does it's style of fast, evasive, chaotic combat a little bit better (The basics are the same but Bastion's feels so fucking stiff in comparison. Still fantastic, but if you're coming from playing Hades it's weird to get used to). Music is done by Darren Korb, so it deserves to be put in every single playlist you have available to you + buying any version of the soundtrack you can get your grubby little hands on. And finally the writing and story are so beautiful and gritty at the same time, while not forgetting that you can have contextually funny and descriptive lines based on what the player does vs what the story says they do.

I cannot say anything less about Bastion. It's honestly only got one weak point, and that's the content really is lacking. There's only so much fun you can have hitting people with a ranged and melee weapon, I really wish there was other things to do but the only things you get to do gameplay wise is hit stuff with melee weapon or hit stuff from a distance with gun. But you don't get tired of that gameplay structure thanks to the game constantly throwing new weapons/specials/upgrades on a first playthrough which doesn't make it a hyper blatant issue until new game plus.

Reviewed on Jan 23, 2024


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