1 review liked by Envenenado


Resident Evil 5 is a shitty horror game, but a great action game. Resident Evil 7 is a great horror game, but a shitty action game. So it only makes sense that inbetween them would be Resident Evil 6, which is shitty at both.
Despite my opening statement, I don't think Resident Evil 6 is a bad game. In fact, I may even say its a good one - just kidding. It kinda sucks. But even then playing through with my boyfriend I had a good time. We started Jake and Sherry's campaign first and despite dragging it was honestly quite fun and we enjoyed how stupid and ridiculous it was, and both characters were interesting to watch. The first two chapters of Leon's campaign were genuinely awesome and easily the best part of the whole game. Resident Evil 6 also finally added the ability to walk and aim at the same time (thank fuck) and has a mostly unnecessary but fun sliding and crawling mechanic. That's kinda the last of my praise though, as for every part of 6 that was enjoyable, there were about five other missteps just around the corner
Firstly, the UI is hideous. Its disgusting even. Idk what they were going for but it makes me physically cringe to look at. Second, the gunplay feels very off. None of the guns have any real weight or kick to them and it just wasnt very fun to shoot things (which as you can imagine, is most of what the game entails) Thirdly, there's an absurd amount of QTE's everywhere that were just as annoying as they were in past games. On top of that weapon upgrades have been completely replaced by skill points, which not only means you have the same crappy guns the whole time but also now the little skill points are found all over the place in crates. This causes two problems. Since Re6 throws so many enemies at you, it became one of the only games in the series where I actually ran out of ammo, so opening crates with skill points instead of something actually useful was less than ideal. The other major issue is that these skills both effect so little and you progress so slowly that its not even worth it. Moving on from that Chris' campaign is technically better than Jake's as its not as silly and over the top but that just ends up making it a worse experience as now its just boring action instead of funny action. But thats all boring stuff really. The real issue here is the Co-op. I believe Re5 is one of the best co op experiences of all time. 6 is well... far from that. The only good thing about it is that it makes the game bearable (the AI is awful, please reconsider if you plan to play this solo) Otherwise it feels like they went halfsies on it. Loot is no longer shared, you can't give items to your teammate. At most you can open doors with them or save them from attacks. It makes the experience feel a lot less personal and connected. No greater example of this can be found other than in Ada's playthrough. For some reason hers was designed to be solo'd (in a game where co-op is so heavily pushed?). But need not worry, they added in Agent, a voiceless purposeless ghost that is so poorly implemented they should of just cut it all together. He cant interact with anything: he can't pick up most things, he cant even open doors. Ada literally reuses the animation from other campaigns where the character holds the door open for their companion, but Agent doesnt even go through that animation he just comes out on the other side. Its baffling how they came up with this and decided it was acceptable to put out there.
Anyways. I've ranted enough about this game. I think its a pretty enjoyable one, but so much shit gets in the way of it being a good one and while i'm giving it a 3/5 overall, its a very low 3/5. If there is one positive to this games existence, its that with all the button mash QTE's you'll be pretty good at fingering by the end of it.

Bonus thing: the music sounds like Lego batman music lol

Trophy Completion - 65%
Time Played - 30 hours 29 seconds
Nancymeter - 58/100
Game Completion #25 of 2022
March Completion #4