2008

It's a simple flash game where you control a hobo who uses punches, spits, farts, burps, snots, and vomits to defeat enemies in a beat 'em up style. Short, satisfying, and educational.

A game that presents an alternative story of World War II, where Nazi Germany emerges victorious by developing the atomic bomb before the USA, leading to the Nazis occupying all of Europe. It's a storyline that I find intriguing.

In terms of gameplay, you engage in first-person shooting, taking down Nazis across various scenarios. If you're drawn to the game's theme (and enjoy killing Nazis), this game is for you.

Even today, this platformer stands as a stalwart example, showcasing occasional spikes in difficulty that remain finely balanced. What truly astounds me is the wealth of hidden secrets and additional content the game presents, ensuring a high replay value. For enthusiasts of retro gaming, this title is an absolute essential, offering an experience that remains timeless.

I loved the story and the new characters in general, but speaking of gameplay, it's the same as Yakuza 0, which isn't bad, but it could be different.
Majima Everywhere is an interesting mechanic to improve the player's fighting skills, but from rank A onwards it becomes extremely annoying for Majima to appear all the time and you need to waste minutes to defeat him, it's not hard, just boring

The sequel feels akin to the initial game with minor enhancements, yet I had anticipated a greater diversity in gameplay mechanics and level design.

One of the most different and unique visual novels I've ever played, a short and good experience.

Good and satisfying puzzle game, which is very similar to its predecessor, but brings new additions that make the game easier in its main campaign, but the secondary activities offer good challenges. I strongly recommend!

Resident Evil 6 is one of the games ever made, and the word that sums it up is just one: Ambitious.

Attempting to weave together four campaigns with interconnected stories from multiple character perspectives initially appears intriguing. However, the execution results in a lackluster and tedious narrative towards the end.

The gameplay ambitiously attempts various features but ultimately disappoints, notably due to the subpar camera implementation, which stands out as the game's weakest aspect. The redeeming factor lies in the coop gameplay option, available in Campaigns and Mercenaries mode, adding some moments of enjoyment.

It's regrettable that the game aimed for greatness but ultimately missed the mark, resulting simply in a "bad" game.

It serves as a prequel to the Outlast storyline, delving into the events leading up to the main character's investigation of the psychiatric hospital. Gameplay-wise, it closely mirrors the original, featuring compelling adversaries, specially the final one (whose unsettling nature stands out). In summary, it's a worthwhile addition to the overarching narrative.

It's an entertaining management game that allows players to explore the island's various habitats, encounter diverse creatures, and find different foodstuffs. It kept me thoroughly entertained throughout, although after reaching the end of the storyline without any significant additions, I found myself already content with the overall experience

It's the first 3D Mario game that I've beaten, and it's a wonderful experience: unique worlds, the clever mechanic of using Cappy to control enemies, and fluid gameplay. The only thing I didn't like was the absurdly expensive clothing unlocked after completing the game, but since it's an optional cosmetic item, it doesn't change my opinion about the amazing experience I had

It's a simple and enjoyable Beat-Em-Up platform game by Flash standards, albeit with some minor bugs, such as enemy weapons getting stuck in walls. Nonetheless, it's still fun.

I was pleasantly surprised by how enjoyable this game is, offering gameplay with heroes and villains from the Batman universe. However, it's still just Lego, and there isn't much more to say about it

I like the idea of Ancient Egypt in a game, and the main story captivated me in a way. However, the RPG elements didn't really please me; I preferred the mechanics of the previous games. Another significant issue with Assassin's Creed Origins is that the secondary missions quickly become repetitive, often involving tasks like moving from point A to B, picking up an item, returning it to the NPC, or storming a base to either kill everyone or rescue a hostage. I just don't find these aspects enjoyable. Despite that, you can have fun in some parts

This game was made with the objective of impressing those who bought the SNES at its release, particularly with its "3D" graphics (obviously just an illusion), which was highly impressive at the time, especially due to the speed of the races. However, the game is quite simple and features a life system, meaning that if you don't secure a top position in the laps, you lose the race immediately – an aspect that I don't particularly appreciate