Error_Prone
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Played through the original difficulty demo. Some of the upgrading reminds me of Starcraft tavern battle, from the Starcraft 2 arcade. Control groups, at least in what I have played, are much less important than in SC2 due to hotkeys to select your builder unit, all production facilities, or your army units which can have all abilities activated without tabbing through your unit types. There are still control groups that can be created with Ctrl + (1-0), shift/alt do not add/remove but it's fairly quick to get used to the differences between this and SC2.
I have played quite a bit of RTS games and roguelike games, it's a pre-launch demo but I enjoyed it and I intend to play at least ascension level 1. It's got a lot going on, I'm very interested in seeing where this game goes, and am curious to see what it looks like at launch.
I have played quite a bit of RTS games and roguelike games, it's a pre-launch demo but I enjoyed it and I intend to play at least ascension level 1. It's got a lot going on, I'm very interested in seeing where this game goes, and am curious to see what it looks like at launch.
This review contains spoilers
Tried to a pacifist run with just augmentations, definitely messed up and got the new biochip so I had to use grenades for the third boss fight. Lots of fun though. Chose the destruction of Panchaea ending, I think I like it more than the Taggart one.
Playthrough: https://www.youtube.com/playlist?list=PLymbpuce_n7mnaSH4kHWaDlfkdYq_I9zL
Playthrough: https://www.youtube.com/playlist?list=PLymbpuce_n7mnaSH4kHWaDlfkdYq_I9zL
This review contains spoilers
Played through it until the 3rd boss fight a few years earlier but got my augs messed up so I ended up giving up. Glad I came back, played through again, and finished it up. Throw vending machines at peoples heads or sneak through air vents. I go for stealth when I can but sometimes you need to fight and its pretty good, cover based shooter feels a bit weird to me because I haven't played a lot of games with that mechanic; but, you get used to it pretty quickly and you end up using it often for peeking around corners in stealth or staying safe in combat. The boss fights are underwhelming especially since there is no way to do them non-lethally, unlike the entire rest of the game. If you are completely combat based then the boss fights aren't the worst, but the lack of choice is not great. Energy management feels a lot more convenient than in the 2000 Deus ex and it changes how you use some abilities, like camo, you can use them more often and recharge back a full battery. The places, you go to, look really good and usually have a lot of entrances and paths to choose between. Ended up with the pacifist Taggart ending.
The dlc is a mission in the middle of the campaign that shows what happened to Jensen as he crossed the atlantic on a freighter, it's pretty cool and I had no idea it wasn't in the game from the start until I was told, it fits very well into the game.
Playthrough: https://www.youtube.com/playlist?list=PLymbpuce_n7m_82YnoFbq3uyLtsSxwZMP
The dlc is a mission in the middle of the campaign that shows what happened to Jensen as he crossed the atlantic on a freighter, it's pretty cool and I had no idea it wasn't in the game from the start until I was told, it fits very well into the game.
Playthrough: https://www.youtube.com/playlist?list=PLymbpuce_n7m_82YnoFbq3uyLtsSxwZMP