Essicks
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Always been a fan of horror survival but was never particular to the "run away from the big invincible" style that I believe this game was the pioneer of. But to be honest, I was quite surprised with this one as it is more than just that.
You still have all the classic elements of horror survival with resource management and inventory puzzles, but the decision to incorporate the physic engine with the gameplay when exploring the world and solving puzzles is something I did not expect to be such a core aspect of it's identity. This really add an extra weight to surviving, navigating and challenging you to think outside of the box. Sadly the game becomes a tad repetitive with the last third really feeling like its dragging on.
You still have all the classic elements of horror survival with resource management and inventory puzzles, but the decision to incorporate the physic engine with the gameplay when exploring the world and solving puzzles is something I did not expect to be such a core aspect of it's identity. This really add an extra weight to surviving, navigating and challenging you to think outside of the box. Sadly the game becomes a tad repetitive with the last third really feeling like its dragging on.
This review contains spoilers
I love the story and how it's presented. After hitting start, it seems 47 has finally met his last contract as he has been fatally wounded during one. As 47 bleeds out, his professional life flashes before his eyes. Sights and sounds remind him of previous jobs he has taken, slickly transitioning scenes between the present and past. This format enables it to have a great selection of missions as they are not confined to following a direct sequence of events which might have affected the pacing from filling in the gaps.
It allows them to go from the aftermath of Codename 47's final mission, to an S&M fetish party situated in a Romanian slaughterhouse to infiltrating a Russian airfield without any further explanation needed. Cresendoing to a full blown manhunt as his apartment is surrounded by the police, he turns the table ensuring his perfect track record is still intact as you complete the mission that nearly compromised him. The game story format also gives them a second chance to remake some of the missions with the biggest potential that were sadly limited to the first games underdeveloped engine.
The gameplay might not be massively revamped as Blood Money, but the correct minor adjustments were made. They worked out what works and doesn’t from Silent Assassin and further developed the series' gameplay identity. If it wasn't for Blood Money, this would easily be my favourite in the series.
It allows them to go from the aftermath of Codename 47's final mission, to an S&M fetish party situated in a Romanian slaughterhouse to infiltrating a Russian airfield without any further explanation needed. Cresendoing to a full blown manhunt as his apartment is surrounded by the police, he turns the table ensuring his perfect track record is still intact as you complete the mission that nearly compromised him. The game story format also gives them a second chance to remake some of the missions with the biggest potential that were sadly limited to the first games underdeveloped engine.
The gameplay might not be massively revamped as Blood Money, but the correct minor adjustments were made. They worked out what works and doesn’t from Silent Assassin and further developed the series' gameplay identity. If it wasn't for Blood Money, this would easily be my favourite in the series.