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I need you arlecchino
update I got her a few hours after I made this!

Almost as dreadful as watching their podcast

HIDEO KOJIMA SEX GAME. Curtinho mas com uma lorezinha boa e gameplay boas. É uma espécie de prólogo do MGSV

A série Persona sempre me interessou por seu estilo de arte único. Joguei o jogo pelo Game Pass pois estava interessado em jogar algo com combate em turnos. N me decepcionou e virou um dos meus gaymes favoritos. Todos os personagens são legais e têm coisas a descobrir sobre eles. O combate é gostoso, as trilhas sonoras são incríveis e memoráveis e, principalmente, a história é excelente. Possui um final emocionante e passa bons ensinamentos. GOTY (pera, remake pode ganhar esse prêmio?)

You can be a Toilet
Greatest game ever.

Let me start by saying that my initial experience with the game was soured by the motion sickness I endured for the first 1-2 hours of gameplay due to the lack of an option to disable motion blur. I almost dropped the game because of that, but thanks to modders, I was able to overcome this annoying issue and immerse myself fully into the game.

Alan Wake's soundtrack, atmosphere, and story are incredibly captivating. From the depths of dense forests to the eerie solitude of abandoned cabins, every location feels thoroughly designed to immerse you in its haunting atmosphere, creating a sense of constant unease.

Sadly, the game's greatest weakness is its gameplay. While the gameplay is well thought out, it became too repetitive rather quickly. And goddamn, Alan needs some cardio training because this man can't run 5 meters without getting out of breath. Seriously, the stamina could as well have been non-existent. I also feel like some set pieces have overstayed their welcome, making me wish they would just end already so that the plot I was really engaged in can go on. All of this dragged the pacing and overall flow of the story down for me.

At its heart, Alan Wake shines through its fantastic storytelling and engrossing plot. As someone who truly enjoys story-driven games, I had a good and unique experience. However, the repetitive and somewhat dull gameplay, specifically shooting down the Taken, diminished my overall enjoyment.

goty. the dark souls of Pokémon

Virtual Boy Complete - Game #4

There are echoes of a great pinball game in Galactic Pinball, the physics are fantastic, and I had no problems getting the puck where it needs to go, even without using the tilt (which is there, mind you). The game feels a bit less gimmicky than Nintendo's IP-based pinball offerings (even if a bit more so than something like generic NES Pinball or Revenge of the 'Gator), which is welcome to me at least.

So, why is it only getting 5 out of 10 stars? Simple: the boards. The boards are barren and deserted, most of them are just empty space with a single gimmick either in the middle or to the left, and maybe something at the top - the most populated is the Colony board, which is also the most fun (even if it still doesn't feel as zippy and bumpy as a 3D pinball game should be), if every board was fun as the Colony, this would be a 7/10, but even that suffers from having a meteor-shooting minigame with strange controls, where it's basically impossible to time the shooting right.

Good soundtrack though, as to be expected from the red menace.

Survival Horror, as a genre, often feels hard to pin down due to its particular origins in adventure games. The prototype tends to be one of attrition and riddles, a game about navigating a maze of monsters while solving puzzles and unlocking doors. But what if you reduced that down, boiled it down like syrup into its absolute most basic form? I think different people will have different ideas of what that syrup would taste like. But it might taste something like Innsmouth no Yakata (Mansion of Innsmouth).

The game consists of running around corridors, searching for keys and map orbs, and shooting Lovecraftian beasties that get in your way. Your ammunition is limited, so you also scour for bullets, as well as health pick-ups. It's almost like a dungeon crawl. But here's the kicker: there's a time limit. A short one, too! You never get more than like, 3 minutes to complete a level. Unlike most Survival Horror, which are slow trudges through corridors of dread, playing through Innsmouth no Yakata is a frantic, desperate sprint through a haunted house.

In a way, Innsmouth no Yakata is almost a precursor to the cult classic Killer7, Grasshopper's own radical reinterpretation of Survival Horror. It's a unique experience, and I'm curious what it would feel like in the Virtual Boy headset.

Now, does all this singularity make Innsmouth no Yakata a good game? Not really. It's too barebones and too repetitive to be much more than an a diversion. And I bet there are other games that have figured this style out better. But it's an interesting piece within the lineage of Survival Horror, showcasing a unique take on just what this genre can be capable of doing, all while draped in that eerie VB red monochrome.

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