Armored Core VI: Fires of Rubicon is an

incredibly flawed title that people will eat up regardless, because it carries the Fromsoft name while outright ignoring or brushing over the absurdly stupid and contradictory design approach present in the game

Now sit down and let me explain what I mean by the hypocrisy in its design approach
Despite the series crafting its whole identity around the very idea of customization the game actually allows for very little experimentation in terms of any meaningful customization. The main culprit here is how game constantly incentivizes or hell even outright forces you to stick to the most damage dealing tools at your disposal since most of the bosses from the halfway point onward are all pretty shameless DPS rushdowns utterly devoid of any skill expression whatsoever. And, that's further exasperated because of the absolute incompetent balancing that's present in the game which pretty much discourages any experimentation with all the weapons you're given only to use the same broken build just to meet the constant DPS check the game throws at the player. Also, a lot and I mean A LOT of the tools are downright useless such as parry/block shield and various different gun types because of the game constantly demanding you to deal a staggering amount of damage in short bursts. And 9 times out of 10 a lot of the weapons are meaningless stat modifiers with nothing meaningful to offer in terms of the actual combat

Other than the inherently contradicting nature of the game there's not much to say other than the fact than the game is pretty much below subpar with unbelievably lazy level designs where you basically just interact with several different points in the map while killing a few mobs with occasional AC (NPC) boss fights with full fledged bosses being very few and far in between. Thus the gameplay structure ends up being extremely repetitive and boring 90% of the time. But in terms of presentation the game is also quite lacking with the exception of the last few hours and the music is so dull and forgettable to the point that I had to put it on mute

Things I liked (Crazy!)
+ Movement in this game feels extremely seamless and satisfying once you get the hang of it all, which is pretty much why I stuck with a lightweight mech build throughout most of the game
+ The full blown bosses (except Ayre) were somewhat entertaining to fight with Ibis Cel 240 being the cream of the crop
+ Arena challenges started out fun but soon got repetitive once I got to A rank and beyond
+ Despite most people hating the UI I actually think it works out for this game surprisingly well as everything you need to constantly manage are displayed on the lock-on which you're always looking at
+ Yeah I can't think of anymore if I'm gonna be honest lmao

Nitpicks
- The lock on in this game on Keyboard and Mouse is atrocious especially against the final boss of the bad ending
- Not being able to equip parts right after buying and having to go back to the main menu to do it is annoying, especially given the fact that you have to do it a LOT
- Melee attacks can be pretty janky and outright not hit whatever you're fighting despite attacking point blank range
- The NPCs constantly yelling at you if you take hits or do quite literally anything gets tiring super fast
- The sound cues with the red indicator is super lazy and unintuitive

Fromsoft's laziest title so far, I genuinely can't bring myself to give it a score any higher than 1/5

Reviewed on Sep 03, 2023


2 Comments


whats up Faa

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7 months ago

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