This is the second 32X game I've played as the system had such a limited library in it's short life span. I may decide to try some of the many ports on it to see the difference at some point but otherwise there isn't really much else to try. It's a shame really because though pretty rough in a lot of areas Metal Head does show glimmers of promise for what the 32X could do.

Released in February 1995 this game is at the time of writing 29 years old. I played this on original hardware with a third party 6 button controller. The controller is kind of needed for the variety of options this has to my surprise in controlling your mech (You can play it on a 3 button as well). The mech you pilot is referred to as a 'Metal Head' though the role you play is part of the World Federation Police taking down terrorists. There is more of a plot but it's utterly drab in how it comes across. There is an intro sequence with the background story and in between missions you have a digitised head of your commander talking to you about your objectives to push the plot along. The audio quality for the dialog is just awful, like they have the microphone in their mouth when speaking but the worst aspect of this is the digitised head animations. Look at this (0.41 seconds in). It's like trying to make a real life Terrance & Phillip from South Park. I'll be honest I found it hilarious but for a game that mostly takes it's terrorist, war, military police themes so seriously it's kind of laughable.

More positively though the visuals are actually pretty solid. Very early 3D and feels almost like it could be a launch PS1 game. You move your Metal Head through city environments and sometimes industrial warehouse / underground bases. You fight a variety of drones, tanks and mechs on these 3D battlefields. The buildings are all 3D models with a flat image in the horizon to hide the draw distance but with the slightly muddy rough visual style it all blends together surprisingly well. Much like the digitised talking heads though when the mechs are destroyed falling into their base polygons onto the floor shatters the illusion and the frame rate does tend to chug along a bit at times. These small caveats asides though I was pretty impressed overall with it's visuals.

Gameplay wise as mentioned above it's recommended for the 6 button controller. It uses a couple of buttons to look 90 degrees left or right, change weapons, strafe, fire, run as well as change perspective. It's got a pretty robust set of options for the time and a variety of views including two first person variations and two third person variations. Actually firing weapons at anything though just feels awful. Weapons lack punch regardless of which one you use from chain guns to rocket launchers. They may as well be spud guns. Aiming is equally poor due to the juddering frame rate and sometimes it's uncertain if you are even hitting the enemies in question lacking impact or having pitiful explosions. For each mission you beat you earn points that you can use in between to either upgrade or buy new weapons however this resets each time and isn't permanent. You can tell this is a grift as the merchant calls you a 'chump' each time. He can see us coming a mile away apparently.

So did I have fun playing this? In small bursts kinda? Would I recommend this? No, unless you want to experience a retro piece of gaming history on a failed console experiment. The 32X had a ton of potential that people are still showing to this day and Metal Head does show this but realistically, it's not a very good game.

Also standard for me, I need to comment that I love the cover art. I wish the game looked like that actually playing it.

+ Visuals show the 32X's potential.
+ Robust control and views.
+ Digitised heads are hilarious...

- ...but also the spoken audio and digitised heads are awful.
- Story is boring.
- Missions are stale.
- Weapons lack impact or punch.

Reviewed on Feb 22, 2024


7 Comments


2 months ago

"It's like trying to make a real life Terrance & Phillip from South Park"
LMAO that is such an accurate description!

Despite your recommendations, I've added it to my wishlist. Any time i see early 3D graphics, I have this strange desire to check them out.

2 months ago

@molochthagod - I don't actually blame you. Early polygon games especially have this atmosphere to them and this is definitely an interesting and slightly obscure one for the 32X. (He says flapping his face around ridiculously)

2 months ago

I think I still have my dad’s old 32X around somewhere. One of the first consoles I ever played. Only had two games for it, Cosmic Carnage and DOOM, but I feel the latter was a decent port even with the cut content.

2 months ago

@TheQuietGamer - They aren't cheap to buy now because it didn't fly off the stores. The only games I've played so far are this and Knuckles Chaotic and of the two this is the better game which I never thought I'd say lol. There are a few others I'd like to try like Zaxxon Motherbase 2000 and some ports as you mentioned. Fascinating hardware and history of how it came to be.

2 months ago

This one I never heard of so I checked some of the gameplay after reading what you wrote. In the end, I completely agree the digitised heads are hilarious lol. It's like inputting a real face, except probably due to the technical limitations at the time. The animations when they talk is weirdly funny. Like a glitched muppet who moves at 3x-5x speed, changing their facial expressions in a tiny manner.

2 months ago

@Detectivefail - That's a great description lol. It's almost like claymation, it makes me laugh every time I see it.

I feel like as a mech fan it's your duty to play this XD

2 months ago

I probably should tbh. I saw a comment from a youtube video on metal head saying this was something like an ancestor to armored core... so hmmm