I write reviews as a hobby, not because I think my opinions actually matter or anything. I like to play the obscure, niche, and odd stuff that doesn’t get much mainstream attention between more popular triple-A titles.
My rating scale:
★★★★★: 10/10 "Masterpiece"
★★★★½: 9-9.8/10 "Amazing" or 9.9/10 "Near-Perfect"
★★★★: 8-8.9/10 "Great"
★★★½: 7-7.9/10 "Good"
★★★: 6-6.9/10 "Okay"
★★½: 5-5.9/10 "Mediocre"
★★: 4-4.9/10 "Bad"
★½: 3-3.9/10 "Awful"
★: 2-2.9/10 "Terrible"
½★: 1-1.9/10 "Abysmal"
No stars: 0-0.9/10 "Garbage"
Personal Ratings


GOTY '22

Participated in the 2022 Game of the Year Event

Trend Setter

Gained 50+ followers


Created 10+ public lists

1 Years of Service

For being a part of the Backloggd community for 1 year


Gained 300+ total review likes

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page


Gained 100+ total review likes


Found the secret ogre page

Best Friends

Follow and be followed by at least 3 others


Voted for at least 3 features on the roadmap


Created a list folder with 5+ lists


Liked 50+ reviews / lists


Gained 15+ followers

GOTY '21

Participated in the 2021 Game of the Year Event


Gained 3+ followers


Gained 10+ total review likes

Elite Gamer

Played 500+ games


Played 250+ games


Played 100+ games

Favorite Games

Disney's Aladdin
Disney's Aladdin
Deadly Premonition: Director's Cut
Deadly Premonition: Director's Cut
Fallout 3
Fallout 3
Jade Empire
Jade Empire


Total Games Played


Played in 2023


Games Backloggd

Recently Played See More

Metal Gear Solid: Digital Graphic Novel
Metal Gear Solid: Digital Graphic Novel

Jan 27

Dead Space
Dead Space

Jan 22

Call of Duty: Modern Warfare II
Call of Duty: Modern Warfare II

Jan 14

Silent Hill: Mobile 3
Silent Hill: Mobile 3

Jan 05

Call of Duty: Warzone 2.0
Call of Duty: Warzone 2.0

Jan 01

Recently Reviewed See More

Takes a comic based on the PS1 classic and adapts it into a visual novel format with some minor animation and sound effects. No voice acting though, which would have gone a long way. Can serve as a nice, quick refresher before jumping into Sons of Liberty or something if you need one. Not sure I’d recommend making it your first introduction to the narrative though, unless you just for some reason aren’t interested in/don’t like the gameplay of the original or its remake The Twin Snakes.
I’ve seen people on here complaining about slight changes to dialogue or tweaks to some moments that were included to make them better fit the shift in mediums. Personally, I think their outrage is more than a little ridiculous. Even the added character interactions don’t do anything to significantly alter the events, and are we really going to get up upset over the differences making this a “non-canon” retelling in a franchise where greater than half of the games aren’t canon anyways?
Honestly, the biggest problem with this version of the plot is Ashley Wood’s artwork. It’s a style I’ve seen used in a lot of crime, political/governmental, or espionage thrillers that always seems to receive acclaim from whoever it is that professionally reviews comic books for a living. It’s never failed to come off as ugly to me however, looking more like rough concept sketches and scribbles than something that should have made it to print. Oh well, at least he drew Meryl in a thong for her famous underwear scene.
Kojima Productions tried to make the experience a bit more than just simply reading text by giving us the ability to scan panels at varying magnifications to uncover hidden data and objects that can be pieced together in the “Memory Building Simulation Mode” to unlock supplementary information. It’s a novel (lol) idea, but the process isn’t terribly enjoyable and the lack of any substantial reward for doing so meant I didn’t stick with it for long.
Overall, it’s a decent, solidly executed concept that’s only missing something special to really draw you in. I don’t want to be too harsh with my rating because it’s not, like, horrible or anything, but even the most devout Metal Gear fan would have a hard time calling this worthwhile. Maybe if you’re some kind of hardcore completist or whatever then give it a shot. Otherwise it’s inoffensive, but totally skippable.
6/10 - “Okay”

If there's one thing gamers hate (other than loot boxes), it's mobile titles. Every time a new one gets announced comment sections across the internet are set ablaze with vitriol and repulsion. One could hardly blame them for their cynicism however, as even in the days before microtransactions were a thing the technological limitations of cellphones from back then meant that what they were getting was rarely anything to write home about. Believe it or not though, there was a period in the currently ongoing lifespans of the Android and iPhone where it looked like that device you text on could have been a legitimately viable platform for gaming on the go with some great exclusives. When you could buy gems like Spider-Man: Total Mayhem and this for just $6.99. There's a parallel universe out there where the industry continued down that path, you can play Elden Ring on the bus between selfies because it's always in your pocket, Game of Thrones had a good ending, and I have regular threesomes with actress Meagan Tandy and UFC fighter Mackenzie Dern. A perfect world, if you will!
The team at IronMonkey Studios, which has since been merged by EA with Firemint to create Firemonkeys, were a bunch of wizards. They set out to deliver a home console caliber Dead Space adventure that you could take wherever you went, and goshdarnit they succeeded! Let's start with the presentation. Graphically this is still on par with a lot of the best looking modern releases, perfectly capturing the franchise's signature industrial sci-fi look and macabre sights. I was particularly blown away by the voice acting which is on the same level as a triple-A production; a fact that really bolsters the storytelling. The plot itself, which is actually an original tale complete with its own entirely new protagonist that serves as a prequel to the second game, is a tad predictable. I was able to accurately guess things like a side-character's betrayal and the truth behind the lead "Vandal's" (who would totally kick Isaac's butt BTW, especially the new one's) identity long before they were revealed despite having not yet played the entry it's leading into for example, but I found it to be a memorable and well-told narrative nonetheless.
Yet, while all of its auditory and visual splendor is certainly worth celebrating, they would ultimately mean nothing if the gameplay wasn't good. Luckily, OHMYFREAKINGGOSH did they NAIL IT!!! I think everyone knows by now that the property's claim to horror isn't cerebral frights or even the grisly imagery. It's nail-biting action sequences where you have to carefully plan each dismembering shot while juggling multiple different threats coming at you from several directions at once in often cramped spaces and managing a small ammo supply. Those show up here in spades. Shooting with touchscreen controls has never felt better. Everything from dragging your finger to aim or quickly tilting your device to change your weapon's fire mode is smooth, accurate, and reliable. There is some minor input clutter due to how many actions are tied to tapping the screen, leading to moments where you'll accidentally pull your weapon up to aim when trying to activate a panel or pick up an object with kinesis, but these instances are merely slight annoyances at worst. Intense combat isn't the only method the devs use to get your heart racing either. Regular hallucination segments occur that are typically punctuated by surprisingly effective jump scares. A few of them can even get quite mind-bending in design, which is only all the more impressive given the platform.
After reading all the praise I'm heaping on this you're probably thinking right now "dang, I better go check it out for myself!" Weeeell, unfortunately you'll run into a bit of a problem there. You see, the sad nature of mobile gaming is that the vast majority of these experiences are here today and gone tomorrow, as they're regularly removed from digital storefronts thanks to the rapid evolution of the hardware making them obsolete in an instant and development studios understandably not finding it profitable enough to stay on top of putting out the constant stream of updates necessary to keep them listed. What you're reading about at the moment is one such casualty. The only way to play it these days is by downloading it off of some shady .apk site and ignoring the warning pop-ups from Play Protect about the potential risks like I did. A method that works strictly for Androids. iPhone users on the other hand must use a third-party program after locating the right .iso file to install it for them, and must also have an appropriately older model for it to even run at all. It's an altogether more tedious, demanding process that serves as another example (alongside the variety of emulators that are available on the Play Store) of why Apple's aforementioned competitor is by far the better option for hardcore gamers.
Whatever brand you roll with though, it is absolutely worth the effort of jumping through the various hoops required to play this. It's a staggering achievement that shows the true gaming capabilities of these little boxes we spend so much of our lives staring at like no other title. The sole complaint you could have is that it's pretty short at about 2-4 hours for a first playthrough, but features such as new game+ and multiple difficulty levels paired with its timeless mechanics make it worth returning to again and again until you fully upgrade all your guns and armor. Here we are 12 years later and it might still be the best mobile game ever created. It's Dead Space on your phone, man. What more could you ask for?

There's this always awkward period in the industry following the release of a new console generation where developers find themselves trying to cater to two different markets of consumers - those who have made the jump over to the most recent hardware and those who haven't. History has shown that the gamers in the latter category have to be particularly careful as studios often take shortcuts or cut content to make this possible, which can leave them with an inferior product. I think many are still sore over Black Ops III releasing without a campaign on 360 and PS3 back in 2015 for example. I'm happy to report though that the PS4 version of Modern Warfare II isn't a significant downgrade. I did notice that character models can look a bit Cyberpunk 2077-y at times in the story mode and textures on the larger multiplayer maps regularly take a second to fully load in, but with no hiccups related to the actual gameplay and a lack of technical issues present outside of the visual variety this is still a perfectly viable option for people stuck on "last gen."
I've seen the single-player portion receiving a lot of praise online, and while I think the hype is a bit overblown I must say it is a solid offering on the whole. It sort of plays like a greatest hits compilation for Infinity Ward, delivering more or less exactly the type of thrills you would expect alongside plenty of callbacks, nods, and references to the original trilogy paired with the occasional, not so subtle easter eggs reminding us that titles like Ghosts were a thing at one point. There are some original flourishes however, such as a stage where you're jumping from and hijacking moving enemy vehicles Wheelman-style and, my personal favorite, an entire level where you're stealthily sneaking around crafting tools from junk littering the environment to survive like it's The Last of Us or something. Honestly, aside from the relative absence of true innovation the most disappointing aspect is the writing. Save for an exciting twist about midway through, the plot is a rather bland affair involving the hunt for a generic Middle Eastern terrorist who's stolen some missiles and none of the members of the 141 or their allies are as cool as the team at IW apparently thinks they are (except Alejandro who is G.O.A.T. tier).
As for the competitive half of the package, which has always been the lifeblood of the franchise, I've experienced the same moments of exhilaration with the fast-paced combat and RPG-level of depth in the weapon/loadout customization mixed with feelings of frustration at seeing other players get away with cheap tactics that inexplicably never work for me or losing an objective-based match because several of my teammates decided to leave right as we were about to secure a win that I typically do. There's some Battle Pass bullcrap now (the absolute worst thing Fortnite gave us), but it didn't bother me much. The biggest additions come in the form of a third-person playlist, the new perspective of which radically changes how you play, and the "Invasion" mode that's basically just a larger team deathmatch with AI bots on the Ground War maps and has become my new main go-to.
I've had better luck than most in the past when it came to avoiding the unpleasantness the CoD community is notorious for whenever using mics, but it appears the fortunate streak has been brought to an unceremonious end. It makes me wish muting others was easier. For whatever reason I never seem to be able to select the specific users who need it most, and have had to resort to silencing entire lobbies as a result. At least doing so allows me to dodge that long-running bug where the gamertags of those talking remain stuck on your screen until you logout.
The cooperative options are admittedly the area where I've spent the briefest amount of time, as the buddies of mine who do actually game with me rather than just taking up a spot on my friend's list aren't really fans of the series and every time I've tried to join randoms they've all bafflingly left as soon as the mission(s) started. A shame, because what little I've seen looked diverse, interesting, and nowhere near as crushingly difficult as MW 2019's Spec Ops was/is. Evidence points to there being something worth your time in this department provided you can assemble a reliable group of pals.
As much as Infinity Ward is definitely resting on and to a degree even recycling prior laurels, what's here shows they aren't completely out of ideas yet. Thus the brand remains a great way to get your first-person military shooter fix for another year. I know it will personally keep me occupied for a few months or so until I either get bored or the future updates eat away at too much of my free hard drive space like a few of its predecessors have (legitimately why I've skipped over the past couple entries). Although far from revolutionary, I continue to be impressed by how the shooting only seems to get smoother and I'd argue it has the best sniping of any installment to date. Plus, there's a high chance the right nostalgic notes will be hit for the veterans in the audience who followed the exploits of Price, Soap, and Gaz back in their heyday.