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Chack earned the Roadtrip badge

5 days ago


5 days ago



6 days ago


Chack earned the Replay '14 badge

6 days ago


nex3 finished Alan Wake II: Night Springs

This review contains spoilers

Episode by episode:

1. Cute, but really doesn't sell itself as an effective Twilight Zone pastiche. The humor is pretty on-the-nose but not bad for all that. A totally solid introduction to the conceit of the expansion.

2. A plausible Twilight Zone pastiche, but "Coffee Control" is fairly dull as a concept and the execution had way too much running around guessing what to do next even with alien guidance. The only saving grace is the return of Courtney Hope's extremely hot voice and the implication that Alan may have inadvertently caused the events of Control itself.

3. Now we're cooking with gasoline. This is the wild experimentalist Remedy whose constant shit-eating grin I want to see more of. Let's fucking go.

All of them, of course, suffered from the Remedy curse of feeling obligated to let "game mechanics" get in the way of a perfectly good video game, but at this point that practically goes without saying.

6 days ago


NeutronRock reviewed Animal Well
Animal Well is a really good game. The vibe is immaculate, the pixel art is stunning (dare I say the best looking pixel art game I've played?), and the overall dedication to the theming makes Animal Well a unique experience. The metroidvania-style gating and exploration driven gameplay are really engaging - and perhaps Animal Well's only real weakness is a bit of tedium in the fairly frequent backtracking that at times was a bit of a chore. A really clever and creative game that's well worth playing.

7 days ago


7 days ago


NeutronRock earned the Replay '14 badge

7 days ago


7 days ago


nex3 finished Indiana Jones and the Fate of Atlantis
This is only like the seventh best LucasArts point-and-click, but it's also the third best Indiana Jones movie which absolves a lot of its sins. And sins it has: the percentage of obtuse puzzles is substantially higher than in, say, a Monkey Island; the combat is both boring and too densely packed (granted I accidentally selected the combat route, but this is even true in the route-independent Act III); and it requires a tremendous amount of slow traversal when you're trying to find the one pixel you didn't click on in the entire accessible game world.

But the writing and plotting are both fun, and it really does manage to capture that Indy spirit in the way the recent films absolutely didn't. The lack of Harrison Ford is pointedly felt, but everything else about it really does hit. It's also doing some interesting formal things: it has a few moments of genuinely inspired design, like the experience of feeling around in dark rooms while your eyes adjust, and its multi-route structure presages the team's later replayability strategies for Humongous Entertainment games. I'm quietly impressed, even if I don't actually want to play the game again.

8 days ago


8 days ago


nex3 wants Nine Sols

9 days ago


nex3 backloggd Nine Sols

9 days ago


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