Trilogy of Cold Chambers

Where the "genre" piece mutates and their assigned unit of space becomes a psychosomatic space for the player to rummage through a woman's head.

In which a baroque, planet-wide palace becomes the theater of a struggle with the self.
In which the bullet-hell becomes a garden of repetition dotted with grief.
In which the Spencer mansion stretches through time and space, its corridors and safe rooms acting as memory boxes yearning for their lost bodies.

Comments




Last updated: