A childhood game, which is why you're seeing it on my list at all. It's janky as hell and very slightly sits in the uncanny valley, but I have fond memories that prop it up in my mind.

Animal Crossing: An Experiment in Merchandise

Fun for a bit. A short bit. I have Numbers-Go-Up disease, which kind of helped.

An engaging tower defense combined with incredible novels, of which new ones release every few months. The lore of Arknights's world is breathtaking and an inspiration, the characters are wonderfully complex, and the OST is full of bangers. It's just such an incredibly pity that all of this good -- all of this greatness, even -- is stuck inside a gacha game that wants to suck out all of your time and your money.

Spend any large amount of time in this game and you'll feel the rot flow through you like you've also contracted the rock cancer. This is not a recommendation. I can't recommend any gacha game in good faith. If you ever find yourself Berenstein Bear'd into a grand reality where Arknights is a timeless singleplayer joint tower defense-visual novel game franchise, please play it then.

It's cute, it feeds both my Numbers-Go-Up and Collecting brainworms, but it's a gacha game, and aggressively grindy, so any and all satisfaction from feeding either of said worms is starved out.

I haven't played since the launch year, and I can only imagine how much worse it's gotten since. As with any gacha game, you shouldn't play it.

Charming in some ways, but I'm not big into the idol genre when it comes to storytelling, so all that's left to sustain me is the rhythm gameplay. It's fun, but the gacha elements makes it so grindy and extrinsically-motivated that it chokes out any enjoyment I'd get from just playing the songs. My being a completionist probably also has something to do with it.

It's not my type of game, I think. Rhythm is fun enough but I'm not a fan of idols.

This game has long since shut down, but I did manage to collect all of the dragons while it was out as a free player. Fine enough as service games go, I suppose.

Quit many years ago -- I think around when they added "ghost" versions of the main dragons. I had every dragon for a while, but there are just too many features and things to upkeep. Park designing was pretty fun, though.

The translations are laughable, the systems are sometimes confusing, and the gameplay is janky... But it's fun. It's a genuinely fun time. I don't know what endgame is like and I don't care. Charm sits in the cracks between every brick that was laid to create this game, and I intend to absorb all of it.

Though the story is somewhat simplistic, there's a charming journey to it all and it has some genuinely fascinating twists. The environment designs are fantastic, and I quite enjoy a lot of the OST. Somehow, this game manages to capture the childlike wonder of playing an MMO for the first time, and I didn't even grow up with it so I know that's not nostalgia talking.

I'll follow Pelulu to the ends of the earth... and beyond, as luck would have it.

It's a Riichi Mahjong client with a gacha tacked on. I tend to score gacha games very low, but the fact that this game's gacha is entirely cosmetic means that you can ignore it and focus on learning and playing Mahjong. Besides, you start with the best character anyway.

This was my first roguelike and honestly, it's one of the best. There's such a comfortable sense of adventure and whimsy to it. I love giving it a run and seeing what'll happen, and even the failures don't sting that much.

Fun, and quite short, but it has decent replay value.

It's Vampire Survivors. What more do I need to say? The replay value in this game is insane for the cost. If you have even a tiny amount of interest in "Bullet Heaven" games, give this one a shot.