the only technical aspects that didn't age well for me are the relative bug loading time (despite having a nvme ssd) and the amount of times the game needs to do it

i think if it was released today, it would probably have "connected levels" as larger maps, since things like that are no longer a limitation

other than that, this game is absolutely atemporal, and glados, my beloved glados, i hope you are well

it's okay, but i didn't remember how atrocious are the humans' model lol they are like in a completely world apart from milky bear

i had played the java's version on a keyboard phone²

i had played the java's version on a keyboard phone

my definitive sequence to the original space invaders!

THIS GAME IS LOOKING GORGEOUS!! it's such a small demo, but already it gave great impressions on me

looks promising, although it's definitely going to take a veeery long time to release

i love the java edition's sprites! i only wish to see something like this in a sonic fangame. and it's nothing bad for a mobile demake

unfortunately, the different balls are only skins; it would be cool if they had powers somehow. everything else is fine

it doesn't have the same charm as retro city rampage. the pixel art visual it's gorgeous tho

the closest thing to gta that i could play back then

i don't like the most recent updates as now it's even more mashed up than ever. basically, they approach to make it different from smash flash was: quantity > quality

it wasn't always like this. it used to have a minimum consistente at least (especially in terms of visuals and balance, which have never been its strong points)

unfunny because its difficulty

stupid bitchy grappling hook