Recent Activity


6 hrs ago


FilthyEmi finished Sifu
Surprise game that I played while waiting for a certain somebody to return from Canadia to gift me Final Fantasy X.

This was surprisingly incredibly fucking excellent. I think the controls can be a bit of a weak point at times since it has no manual lock-on so it can't make use of directional controls in as intuitive a way as DMC does, but it handles the posture and parrying mechanics incredibly well. The dodging and parrying feels really good even if the sound and visual design isn't as distinct as in Sekiro, and getting to actually take part and perform these badass kung fu moves is incredibly fun. The game expects you to get good enough to beat it, there's definitely ways to cheese the bosses, but without that knowledge they can all definitely be hard to get through on a first go, and you can only retry so many times before realizing you're age 60 and have just a few deaths left before getting a complete game over. Going through levels again is great because as you get better, you start dying less, you begin to know how enemies attack and you can dodge and parry them so efficiently that enemies that were once pains in the ass are barely even a speed bump. Replayability is the game's strongest point, and it allows the 5 levels to be done in different ways to either challenge yourself or use different skills and builds or methods of fighting. It's one of those titles I just wanna keep replaying cuz fighting these bosses is just incredibly satisfying.
Can't say I remember the music too much, but when I did listen it fit the mood of the scene incredibly well, especially the true ending related tracks.
The art direction is stand out, though. Each level has a colour it bases everything on, and it's amazing. The third level, The Museum, has some of the best use of the game's art and it's incredibly pretty throughout. The final level also has strong art direction but with less of The Museum's avant garde-ness and more through the use of colour, dialogue, and atmosphere to set the tone. The game is a masterclass in that, and every level is memorable because of it.
Overall, this game has a billion and one good points, and not really that many negatives unless this isn't your kind of game. It's great, difficult, has great art direction, and the story while subtle really lends itself well and captivated me enough that I was interested in getting the true ending (very worth it, astronomical peak fiction).

6 days ago


FilthyEmi completed Sifu

6 days ago



FilthyEmi reviewed Persona 3: The Answer

This review contains spoilers

So just to get this out of the way since I have started annoying people with how often I say this: The Answer is MARGINALLY harder then The Journey which means it's STILL easy. There was a total of ONE boss that gave me trouble, and the other bosses I died to were a matter of not acting stupid (except the final boss, that fight was very fair and my two losses were on me).

The Answer is an AMAZING follow-up to the base game. I think something people tend to forget is that the tragedy of death doesn't end at the person dying, it lives on in the people closest to the one who died, and you get to experience that in all its painful glory with the SEES crew. From the very beginning they're all clearly not over Makoto's death, and the various ways in which they cope and how they end up hurting themselves in the long run is very real and painful to witness. Yeah some people do some genuinely STUPID shit, Yukari especially, but that's what tragedy can do to someone. The Answers explores the aftermath so well, every member has to confront their feelings and realize how they're running away from their pain without even trying to face it. It's beautiful, it's really sad, and honestly it feels stifling at times how everyone is tired and just want to end things as quickly as possible, sometimes basically not paying to the obvious cues from the Labyrinth of Time to fix their shit.
Now gameplay-wise, it has the exact same gameplay from The Journey, so it's good. I think the enemy formations this time are definitely tougher and require you to think about more than just outputting max damage, such as trying to stall enemies or bait enemies into hurting themselves. It's a great refinement of what's in The Journey, but it honestly gets a bit tiring since it is the ONLY thing you can do. It's just dungeon, dungeon, more dungeon, a stop at Paulownia Mall in the past for supplies, and back to the dungeon. It just doesn't end, and even though it's good it definitely feels like it's overstaying its welcome up till the 5-boss boss rush at the end. That is the highlight of the story and really brings both gameplay and story to their peak. Contrary to what most people say, you don't really need to grind. Going up around 4-6 levels per door is fine, and it's easy and fast. I only had to grind once for the boss that stumped me, so it's still pretty fair and relatively easy to get through. It's a pain, however, dealing with every enemy have a dodge/evade element skill. It def adds to the challenge, and I appreciate that they gave a bit of coverage, but at times it was horrifically ridiculous just how often they'd dodge, even if I had buffs and debuffs going. Regardless of that, it was a really great gameplay experience, and I hope that tbe DLC for Reload manages to live up to how refined this felt (which I don't doubt it will, Reload had me actively wishing I could enter Tartarus).
Metis. She's perfect. What she means for Aegis, her role in the story, the drama and sometimes pragmatic view she brings to the situation make her compelling. And the twist at the end of who she really is is played great, and it results in an absolutely tear-jerking moment between her and Aegis, I adore them together. She's also a child in attitude. And additionally, she's very autistic-coded which I found painfully relatable at times when she'd shut down and get away from the group. So she's the perfect Atlus-re-release-girl.
Music is, as always, peak. I love that Mass Destruction here is basically a second verse, sounding more vicious, more focused, more wanting to get things over with. Heartful Cry and Darkness are the obvious standouts though, and those two remain some of the best tracks in the series. If Reload can make better versions of them I will literally throw hundred dollar bills at Atlus HQ.
Overall, this is pretty much a perfect follow-up to P3, and I hate everyone who made me think it'd be hard/mid. It's a wonderful package you can complete in under 25 hours, and I recommend everyone at least experience the story since it's a great story about coping with loss.

11 days ago


FilthyEmi finished Persona 3: The Answer

This review contains spoilers

So just to get this out of the way since I have started annoying people with how often I say this: The Answer is MARGINALLY harder then The Journey which means it's STILL easy. There was a total of ONE boss that gave me trouble, and the other bosses I died to were a matter of not acting stupid (except the final boss, that fight was very fair and my two losses were on me).

The Answer is an AMAZING follow-up to the base game. I think something people tend to forget is that the tragedy of death doesn't end at the person dying, it lives on in the people closest to the one who died, and you get to experience that in all its painful glory with the SEES crew. From the very beginning they're all clearly not over Makoto's death, and the various ways in which they cope and how they end up hurting themselves in the long run is very real and painful to witness. Yeah some people do some genuinely STUPID shit, Yukari especially, but that's what tragedy can do to someone. The Answers explores the aftermath so well, every member has to confront their feelings and realize how they're running away from their pain without even trying to face it. It's beautiful, it's really sad, and honestly it feels stifling at times how everyone is tired and just want to end things as quickly as possible, sometimes basically not paying to the obvious cues from the Labyrinth of Time to fix their shit.
Now gameplay-wise, it has the exact same gameplay from The Journey, so it's good. I think the enemy formations this time are definitely tougher and require you to think about more than just outputting max damage, such as trying to stall enemies or bait enemies into hurting themselves. It's a great refinement of what's in The Journey, but it honestly gets a bit tiring since it is the ONLY thing you can do. It's just dungeon, dungeon, more dungeon, a stop at Paulownia Mall in the past for supplies, and back to the dungeon. It just doesn't end, and even though it's good it definitely feels like it's overstaying its welcome up till the 5-boss boss rush at the end. That is the highlight of the story and really brings both gameplay and story to their peak. Contrary to what most people say, you don't really need to grind. Going up around 4-6 levels per door is fine, and it's easy and fast. I only had to grind once for the boss that stumped me, so it's still pretty fair and relatively easy to get through. It's a pain, however, dealing with every enemy have a dodge/evade element skill. It def adds to the challenge, and I appreciate that they gave a bit of coverage, but at times it was horrifically ridiculous just how often they'd dodge, even if I had buffs and debuffs going. Regardless of that, it was a really great gameplay experience, and I hope that tbe DLC for Reload manages to live up to how refined this felt (which I don't doubt it will, Reload had me actively wishing I could enter Tartarus).
Metis. She's perfect. What she means for Aegis, her role in the story, the drama and sometimes pragmatic view she brings to the situation make her compelling. And the twist at the end of who she really is is played great, and it results in an absolutely tear-jerking moment between her and Aegis, I adore them together. She's also a child in attitude. And additionally, she's very autistic-coded which I found painfully relatable at times when she'd shut down and get away from the group. So she's the perfect Atlus-re-release-girl.
Music is, as always, peak. I love that Mass Destruction here is basically a second verse, sounding more vicious, more focused, more wanting to get things over with. Heartful Cry and Darkness are the obvious standouts though, and those two remain some of the best tracks in the series. If Reload can make better versions of them I will literally throw hundred dollar bills at Atlus HQ.
Overall, this is pretty much a perfect follow-up to P3, and I hate everyone who made me think it'd be hard/mid. It's a wonderful package you can complete in under 25 hours, and I recommend everyone at least experience the story since it's a great story about coping with loss.

12 days ago


13 days ago



13 days ago


Filter Activities