Pretty bad smash clone, but at least Po goes "Skadoosh" every time you hover over the game on the 3ds Menu

Dragonball Xenoverse 1 has a big nostalgia factor on me, but after replaying it recently... jesus christ the combos in this game sucked.

Some PQs (mostly the overworld ones you have to complete alone the first time.... ehem super saiyan bargain sale--) are so obnoxious and frustrating if you don't want to resort to spamming blue hurricane over and over (Just like Vegeta and Trunks spamming their ultimates back to back because they have infinite Ki! God is this game fun!!)

and please don't get me started on the horrid drop rates of items and skills, it's really not fun to have to replay the same mission over and over just because the Skill or Z-Soul I want didn't win the RNG lottery. I'm not saying you should be guaranteed to get it, but please don't make me play the same mission 15 times for a single item..

It was fine back in 2015, but now that Xenoverse 2 has matured over the years with 5 quadrillion DLCs there's 0 reason to play this game outside of having a short nostalgia trip

Beaten on the 27th of March 2024 - 146.3 Hours

I'm the type of person(a) to rarely ever finish a gigantic 100+ hour Game, but this surely was an exception. From the very beginning to the very end, this game had me HOOKED.

From the amazing story, the relatable characters, the stylish UI/UX design, the enjoyable Visual novel/RPG gameplay loop and the BANGING soundtrack, this game really ticked all the right boxes to be considered one of, if not the best game I've played so far.

After a well-deserved break I'm probably going to go back to it and hunt every single achievement and award in the thieves den, thank GOD you carry over your social stats in the NG+

2020

I ended up getting halfway through, but overall this game felt like a chore to go through rather than being.. yknow... a game? The various headspace segments (the majority of the game, at least until where I got) dragged on for such a long time with lots of unnecessary fluff and back-and-forth that it made me wonder why I even bothered to boot it up anymore

The emotion battle mechanics sounded pretty interesting at first, but essentially boils down to changing your damage dealer's emotions to one that is "strong" against the enemy, fights feel like a cat and mouse chase of you and the enemies changing emotions over and over to one-up each other in doing damage with not that much variation

There's also the fact that the same 1-3 enemies per area respawn pretty much every time you leave and enter. Add that to a game with lots of backtracking, a bland combat system and padded out sequences back-to-back and you are in for what I'd honestly call a waste of time..