This working on my iPhone 3 blew my mind. Also solid game.

The demo version is better than the full game

Why did they even think about making 3 of these?

The only thing I remember about this game was the music on it's main menu because my phone crashed everytime I started it. If someone still has this game please upload the theme on YouTube. It is just really hard to find anything about this game. There are a few reviews and I still have access to it's site on the app store, but outside of that nothing.

water becomes invisible when you look at it through a glass block

Man the Trollhunters franchise doesn't stop releasing one disappointment after another lately.
The original show was great, when I first watched it I was around the age it trying to cater to and you know what? Rewatching it, it is still great. Well until Troll Jim shows up that is. Why did they do that I still don't know and I demand answers. I think I should also mention that there were two spin-off shows which were kind of meh. But through all that I always wanted a game for this series, preferably a 3d one as it would just fit better and I would have really liked exploring 3d environments in this universe, but guess what. This is a 2d platformer, which isn't a bad thing don't get me wrong, but it is a bad 2d platformer.
Jim is just really slow and clunky to control. There is a slide, which they don't tell you about if I remember correctly, but it has just an awkwardly long cool down making me not want to use it most of the time.
The levels are also riddled with enemies which, especially in the last few stages, can be hard to see as they sometimes have the same color as the background. Don't get me wrong they are not strong at all and you will rarely if ever loose a life because of them, but they can be hard to react to.
The game also faces button mapping issues. The A button (on the Xbox controller) can make you Jump, Slide, use the Horngazel (kind of an extra mission to give you coins) etc. The latter being especially annoying as you have to use them mostly on edges where jumping might be useful to not you know die, but if you wait a few seconds you are actually granted the ability to play the game again, so much fun.
The game also bombards you with new abilities and companions (which are more or less glorified abilities with names slapped on them). All of the abilities except for the projectile, which is actually useful to make the game even more easy but is overall pretty forgettable, have something holding it back like the glider being mapped to the A button and the dash being slower than if you simply walked as it also has an (even if it's not too bad) awkward cool down. But the companions are the worst offenders.
They are mapped to the triggers, both of them that is.
If you press one you switch out companions and if you press both you use their ability. Why? This input method is really slow and prone to mis-inputs. There are 4 of them and the controller has an unused D-Pad.
But that isn't even close to the worst thing about them. All of them have a cool down which is made incredibly long by design, to prevent you from spamming their overpowered abilities. This would have been great if they actually had abilities that would give you an edge in combat or something like that, but they are just there to break blocks or make you reach platform you wouldn't reach without them. A cool down just makes these passages really tedious and boring. The last companion is Douxie (who had a minor role in the series and had an entire spin-off where he is the protagonist) who just heals you as if the game wasn't already easy enough. This ability is taken from you like half a level later and is never given back until you beat the game.
The games story starts of in New Jersey (great start) after the events of the show, but after just a few minutes of playtime you encounter the bad guy who sends you back in time. From what I could gather this is before season 3 as you are not recognized by your friends, even tho you are literally wearing the Trollhunter armor and they do not question that, not even once and also Angor Roth is still a "big bad" at that time I guess. Only when you buy a mask that changes you into your human form (I forgot the name for it but it was in the show I think) do they recognize you. It also makes you invulnerable from sun light for some reason, which isn't really important but I just really wanted to point that out. The rest of the game just comes down to:"go there and do that." Just to have an excuse to send you to locations from the show. These don't even make sense sometimes.
You for instance go to the alien planet which at that time should be under siege and also the alien twins are there and somehow do not question you knowing that they are aliens. Now where I just thought about it, why do you even go there?
And so on and so forth. At the end of the game it is revealed that the random troll which could send you through time (the one from the beginning of the game) wasn't the bad guy but that Morgana (the big bad guy from the show) was behind it the whole time.
This is incredibly lazy and I don't think I have to tell you why that doesn't make any sense and how nonsensical her plan was. She also deletes all your friends from existence and Tobys last words are "I don't feel so good" make of that what you will. But she does make for a fun enough final boss from when you ignore all that and just look at it through a pure gameplay perspective.
The bosses are actually consistently the best part of the game in general. They are actually pretty solid.
So is the soundtrack, but it is mostly just taken from the show.
Well in the end they reset everything, but unlike that bad movie that released just this year, they do not destroy the entire plot doing so, so well done I guess?
There are so many more things I could point out that I do not want to go into detail for, like the bad graphics in conjunction with an unstable frame rate, but I don't think that these were even close to the worst things the game did.
Overall the Trollhunters platformer game was an incredibly disappointing adaption of the series.

This is the best way to play the original Angry Birds. This is the first Angry Birds game in which getting 3 stars in a level is consistently a challenge because of them (I think) changing the physics engine while not changing the points you need for 3 stars. This is not at all a bad thing as it is still possible to get all stars in every level and that change actually makes me feel as if I achieved something afterwards. Another positive change is that the game shows you the general direction of where the bird will go. Don't get me wrong I like the way the original handled it, but it is really outdated and this way of doing it is way more friendly to new players. It also doesn't show you the exact path but only gives you a hint of where the bird will go making it easier to come back to the game after a long time and making tighter shots.
The last thing they added is 3 worlds based on Angry Birds 2 (the movie), which are ok I guess, but nothing too impressive. They just changed the pigs sprites to eagles and added some new birds/pigs which are nothing too special. But I overall don't think that this was a bad inclusion as it doesn't take anything from the experience.

Wooden Sen'SeY is an okay game. It's an action platformer with bad action since the combat system is not the best. The combat is fun until you find out that the Axe-ground-slam-move just outclasses every other combat move. It not only does more damage but also has the most range. The only disadvantage of using it is that it makes you jump high in the air, but then again this could also be considered an advantage, because it makes you avoid enemy attacks.
The only combat move that isn't outclassed by it is the throwing star/the bomb move (I am putting these together because they are both power-ups that fit the niche of projectile). They most certainly aren't bad but the weird controller placement made me just want to avoid using them.
The controls over all are also weird.
Jumping is mapped to the B button while the axe is mapped to the X button. This is really uncomfortable in some instances where I had to platform and use the axe for either combat or the glorious Axe-ground-slam-move.
The game is best in the few instances where you have to platform with it's great swinging mechanics. Not only is the swing mapped to the R button but it also is very fun to build up a lot of momentum and just fly through the stages where it is the main mechanic.
But unfortunately most levels are plagued by either big empty hallways and/or inconsistent checkpoint placement. This happened enough time for me to point out as not only a nitpick but a genuinely low point for the game.
The worst part however were the submarine levels (I don't remember if there were one or two). The controls in these/this level/s were just abysmal and they took way too long to complete.
But as I already said the swinging mechanic were incredibly fun and the other platforming was okay. The soundtrack was also pretty good. The game sadly was very short and took me <4 hours to complete. The soundtrack is also pretty good and I would suggest giving it a listen.
The game overall is definitely not good, it has it's flaws but I also wouldn't call it bad, as I said it is okay but I don't know if it is worth it's full price of $10 especially when considering the other platformers on the Wii U. I would get it when it is on sale on steam or (if you are interested) at full price before the Wii U eshop closes down.

Icebreaker: A Viking Voyage is a really fun puzzle game. I have not yet beaten the game as it is really difficult but I have reached the final world (as of writing this) so keep that in mind.
The story is nothing special, but it is definitely improved by dialogue that is actually funny (most of the time).
You cut through ice to get the frozen vikings into a boat where they will quickly be freed from their excruciating pain.
The great level design and various bonus challenges/collectibles make this not become repetitive. There are chests, which act like the vikings but give you coins when reaching the boat. They are made unavailable if you don't plan around them. Coins can also appear in levels floating around which are used as hints as they show how you how you might be able to beat the level. Coins can also be used to unlock optional levels or shortcuts.
There are also two kinds of bonus challenges.
The first one doesn't really have a name but they are random optional extra tasks that appear 1-2 times per world and also unlock extra levels.
An example for that kind of challenge is the goat man in Troll Marsh (the second world). He appears in a level together with some goats which act as enemies, if a viking touches them they die and if the goats get in the vikings boat they die. It is possible to beat the game as normal, but if you get the goats into the goat mans boat first (which is really hard because of the levels design) you unlock a new branching path including new goat based levels, which are a nice break of pace.
You can also set your own records by using less cuts and if you cut a certain amount of times (or less) you will be granted a "par". A par is usually given out to the player if they cut the minimum amount of times, but in some cases you can get a record even better.
Par does not only make levels more replayable but also unlocks some of the hardest levels in the game.
There are also achievements and gems, which are hidden, to keep you interested.
The level design is also great. There are a lot of great ideas which are either world or even level specific.The levels are almost all diverse and fun to play.
The enemies are also good. My only problem with them is that there are normally not more than one per world.
The boss battles are also only okay and the boss of Under Dwell is easily cheesed, making him a 10 second fight if you play perfectly.
The last world, named Kraken, is my only real problem. There is a giant difficulty spike from the 3rd to the last world, due to its world mechanic sometimes being incredibly janky, which is why I have not yet beaten the game.
All in all Icebreaker is still a great puzzle game and definitely a hidden gem from the mobile gaming golden age.

Edit: I have now completed it and the last bunch of levels were great

This was a really fun flash game. But the mobile version is just kind of bad.

I only played the original version of Galaxy Life from ~2011 until 2014 and it was way better than Clash of Clans. Probably my favorite Ubisoft property.

This is the original Mario Kart for IOS and Android. If you want to play the original Mario Kart for IOS and Android, this exists.

This being from 2016 made me feel really old

Even tho this looks like bad Monkey Ball on pictures this is not like Monkey Ball. This is a mediocre at best 3D-platformer that has a few levels that can not be beaten. But don't worry the devs knew that they weren't beatable so instead of creating new levels they implemented a skip-level button which you could theoretically spam to beat the game in about a minute.
The controls and physics engine made this an even worse experience, as you had a jump so high that you can jump out of bounds or avoid every single obstacle. This is if you aren't on a slope as slopes completely take away your power to jump and gradually decrease your speed until you just can't move anymore. There are also very slow moving platforms that are there to prolong the game artificially. The power-ups were probably a last minute decision as they break the game even more. Every single power-up lets you skip the rest of the level or when they are placed in the beginning the entire level. But it sometimes is so broken that it is a little fun so 2/5