Bio
I like fighting games and character action.
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Played in 2024

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Overview:
Furi is a game I think is, pretty good. It's a focused experience that knows exactly what it wants to do, and does so. It's exactly my kind of vibe, and I can appreciate it.

Gameplay:
Furi is simple. Hard to master and easy to learn. It's mechanics shine in every boss encounter, with the difficulty being perfect to make every boss a challenge without crushing my balls in a vice grip. Though the times it did that were appreciated. It perfectly mixes bullet hell with a sort of chanbara duel system excellently. While the auto walk sections are a little boring, I enjoy The Voice, and his exposition enough to go through them for the next battle. And besides, even if you dislike them, there's always Speedrun Mode if you just want to fight.

Characters:
This is gonna be tricky. A character is formed in Furi by their boss fight, with one major exception. Our boy, Voice. I adore this rabbit man's philosophical ramblings on the nature of our opponents and their backstory, and he himself is rather ambiguous, as most characters are in this game.

The Stranger himself is a serviceable protag for a game like this, the strong, silent type who looks vaguely disinterested in everything going on around him. But even he has his moments where it looks like two neurons connected in his brain and he actually has a thought about what's going on around him.

Now, the bosses are all exceedingly interesting, exploding with life and personality thanks to their boss fight, and their designs, made by Takashi Okazaki, the same man behind Afro Samurai. I hold a deep interest in practically every character, so it would be silly to rank them based on their boss fights.
1. The Edge
2. The Hand
3. The Burst
4. The Flame
5. The Song
6. The Strap
7. The Beat
8. The Line
9. The Scale
10. The Chain
11. The Star

Story:
Furi does not have a story. Well, okay, it does, but it's clearly not the game's focus. The story in Furi is an excuse to get you from boss to boss, and that is fine. What little story is there is rather fascinating to me. I always enjoy a story with Buddhist undertones, and boy oh boy, is Furi loaded with them.

The Flame Update:
He should have been the final boss instead of The Star.

Overview:
Bayonetta 2 is a better game than Bayonetta 1. While the enemies are slightly more annoying, the gameplay has some changes that make up for it, and every character gets slightly more to do. The story more stakes than last time, though it's supposed focus character doesn't do much, with the true focus stealing the show whenever they're on screen.

Gameplay:
As said before, the enemies feel SLIGHTLY more annoying then they did last time. They have some extra option, or don't flinch as much as their equivalent from last time did. However, this is mitigated with the introduction of Umbran Climax. Every attack gets to be a Wicked Weave, insanely powerful and massively swinging. Too bad I never really used it that much in base game. The Witch Trials are what really taught me it's glory. Every weapon feels more unique in this game due to not being constricted to the same general combo structure. Though, of course, this also makes them more clearly separated into which is good and which is bad.
1. Rakshasa
2. Alruna/Takemikazuchi
3. Chernobog
4. Salamandra
5. Love is Blue
6. Undine
7. Kafka

Characters:
Bayo is as great as usual. However, she's more serious than she was in Bayo 1, probably due to the circumstances of the plot requiring her to. She has some actual stakes in this plot unlike last time. Also her hair is hotter in this game, it makes her look like a MILF.

Anyways, Enzo is great as usual and Rodin gets more to do, so that's nice. The little things he gets to do like schlorpin up Alraune into her weapon, or just casually reminding Bayo that he gets first dibs on her soul when she actually dies immediately shoot him up to favorite character.

Jeanne is not a character in this game, she is a plot device used to push her girlfriend forward. When she does get to be a character, she's excellently serious and snarky to compliment Bayo's carefree attitude as usual.

Luka is a little more clownshoes in this game compared to how he is in Bayo 1, but he's not awful. But that brings me onto the supposed 'spotlight stealing' character in this game, Loki.

Loki does not get nearly enough screen time. Like, he's barely in the game. He's supposed to be the most important character in the plot, but he doesn't really do anything that often. Sure, he shows up, but he doesn't really do anything. But that leads us into the stars of the show.

Balder and Rosa are the real stars of Bayonetta 2. It might be a retcon that 'Actually, Balder was possessed by Aesir this whole time,' but it's a fine enough retcon to give some depth to a lackluster villain in the first game. And Rosa may not get a lot, but what she does get is just cool. Tag teaming angels with her is badass and she's responsible for some of the coolest missions in the franchise.

Story:
Far better because it feels like Bayo has much more of a reason to go on her adventure. She has some legitimate stakes. The soul of the person she's closest to was dragged to hell because of her demon and now she has to go set it right. Establishing that it was Balder using Aesir's power helps explain exactly how Cereza got to the present, and as I said before, the missions with Rosa and the trip down memory lane with her and the locale from the first game was just cool. Bayonetta was already a franchise that had to deal with time travel, it makes sense that they'd expand on it. At least it isn't a multiverse, imagine if they made a Bayonetta multiverse game, wouldn't that be ridiculous? And Aesir actually has some build up in the plot outside of lore notes, so that's nice.

Overview:
Bayonetta is an excellent game. Great gameplay, fun characters, and it knows exactly what it wants to be. It's story is a little too complicated for a first entry, but it serves well enough for a standalone game. All in all, play this if you like some damn good character action.

Gameplay:
Bayonetta is a fast game. Every second feels like .5 in terms of combat, not even counting Witch Time. Bayo herself is an exceptionally smooth playing character, powerful and fast. None of the angels are too particularly annoying aside from Fairness. My particular favorites are Grace and Glory and the Joy. The use of QTE's is masterful, though the amount of mashing for Torture Attacks is a little... strict for max bonuses. I was only able to get a max bonus on the basic Affinity TA after two complete playthroughs. The combo trees for the weapons are all relatively the same. If you do punch punch punch punch kick, you're gonna have a kick barrage, whether it's Durga or Lt. Col. Kilgore on the legs. If I had to rank the weapons, it'd have to be.
1. Shuraba
2. Kilgore
3. Durga
4. Onyx Roses
5. Scarborough Fair/Odette/Bazillions
6. Kulshedra

Characters:
Bayo herself is absolutely one of the all time action game protags, up there with Dante and Kratos in terms of style and personality. She knows exactly what she is, and she loves every second she can flaunt it for what it's worth. Enzo is such a funny little asshole, even if he doesn't get much screentime, and Rodin is so casually cool, and such an interesting character that you forget he spends most of his time in game as just the shopkeep, cause he just radiates such a cool energy.

Luka's a controversial character for his appearances in the later games, but he's fantastic here. Funny and competent with the use of his grappling hook. Cereza's a cute kid, too, and that's really all she needs to be.

Jeanne is one of THE rival characters in gaming. She deserves to sit up there with Vergil and Jetstream Sam as utter badasses. The fact that she brings her motorcycle into her boss fight does that alone.

Story:
The story is overall pretty good, with only a few minor complaints. The main one being that Bayo doesn't really have much investment in the plot until Cereza gets involved. Was her plan just to dick around in Vigrid until she gets back her memories? Idk. Also, Balder kinda comes outta nowhere. Like, yeah, it's a pretty safe assumption that this group of angels were working for someone with the multiple statements on how Jubileus would bless her, but it would have been better to... you know. Set him up. But it's still a pretty fun plot that leads to cool setpiece moments.