Hellcard 2023

Log Status

Played

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

4 days

Last played

March 4, 2024

First played

February 20, 2024

Platforms Played

DISPLAY


The addition of well-integrated multiplayer and area based fighting is an interesting re-imagining of the roguelike formula. As of this review, there are four classes available. The warrior is relatively straight forward as a generic but useful sword and board class. The rogue adds some helpful AoE effects. The mage and the tinkerer are where this game sets it classes apart. The mage has a number of useful support cards that would only work given the multiplayer aspects of this game. Additionally, the support aspect of being a mage still contains intrigue and interesting choices. The tinkerer plays with a unique currency: screws and cores. These two things allow him to create contraptions that can be a mix of offensive, defensive, and support. I think the only reason I did not get into this game more is because I couldn't get friends to play it with me. The game is much better multiplayer as long as you have people at a similar skill level to you. While you can play it single player, it is a lot more micro-managing. Playing with random people online is unreliable. I would probably rate this game higher if I could have friends to reliably play with, which in some ways is not this game's fault and in other ways is an intrinsic part of the game.