Pros:
+ Absolutely revolutionary to the 2D Metroid formula
+ Best-feeling Metroid game and the funnest to control in general
+ Best combat and bosses in a 2D Metroid
+ Fitting conclusion to the original 2D Metroid saga, can’t wait for the next one
+ E.M.M.I. and general horror elements are really strong and feel polished
+ Sound design is insanely good
+ Fast travel system is probably the best out of any Metroid game other than AM2R
+ Progression is well paced
+ Story and lore is very fascinating for a 2D Metroid
+ Adam’s character is redeemed after the trainwreck that was Metroid: Other M, and Samus’ portrayal is the best in the entire series
+ Best Varia Suit design in the franchise, and the world and character designs in general are really great
+ Interesting never-before-seen upgrades
+ Least backtracky game in the franchise without feeling handholdy either
+ Almost infinitely entertaining side content like the different Boss Rush modes
+ THAT scene with Samus. You know which one.
Cons:
- Music is majorly hit-or-miss, with half the areas’ and bosses’ themes being unmemorable
- Some missed potential in restricting the E.M.M.I. to specific areas
- No ”best”/”good” endings for Samus, only some art for other games depending on your time and items
+ Absolutely revolutionary to the 2D Metroid formula
+ Best-feeling Metroid game and the funnest to control in general
+ Best combat and bosses in a 2D Metroid
+ Fitting conclusion to the original 2D Metroid saga, can’t wait for the next one
+ E.M.M.I. and general horror elements are really strong and feel polished
+ Sound design is insanely good
+ Fast travel system is probably the best out of any Metroid game other than AM2R
+ Progression is well paced
+ Story and lore is very fascinating for a 2D Metroid
+ Adam’s character is redeemed after the trainwreck that was Metroid: Other M, and Samus’ portrayal is the best in the entire series
+ Best Varia Suit design in the franchise, and the world and character designs in general are really great
+ Interesting never-before-seen upgrades
+ Least backtracky game in the franchise without feeling handholdy either
+ Almost infinitely entertaining side content like the different Boss Rush modes
+ THAT scene with Samus. You know which one.
Cons:
- Music is majorly hit-or-miss, with half the areas’ and bosses’ themes being unmemorable
- Some missed potential in restricting the E.M.M.I. to specific areas
- No ”best”/”good” endings for Samus, only some art for other games depending on your time and items
2 Comments
u/DemonAndGames Agreed! It's a very minor gripe with the game, it doesn't really even hurt the experience but just makes you think about what the game could've been like with further integration of the E.M.M.I.'s. I don't know if this is a hot take but honestly they're still a million times scarier and more interesting than the SA-X simply because of how they're not scripted for the most part. Most E.M.M.I. Zones are still huge, and their starting location is completely random, while Fusion's SA-X attacks were predictable and won't scare you on subsequent playthroughs. Honestly they're almost not even comparable, they are used for completely different purposes (E.M.M.I.'s as an actual enemy and obstacle, the SA-X is closer to just a playable cutscene/encounter that you're surprised by on your first play. Both are great, though!).
Also, thanks for liking the review! :D
Also, thanks for liking the review! :D
DeemonAndGames
1 year ago