All respect to Abubakar Salim; I know this game was very heavily inspired by the grief he experienced from the passing of his father. That's clear early and often in the story, and I can tell making this was a cathartic game for him. I also love the way the team implemented Bantu culture into the game, and I tip my cap to Salim on that part.

I just wish I was as interested in the gameplay as I was in the story. It just felt like a very standard Metroidvania to me, and it wasn't really as exciting as I hoped it would be.

Reviewed on Apr 25, 2024


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