It's ok enough, unlike the other games in the Battletoads series, this game is almost 100% focused on the Beat 'em up genre, and it's not a collection of impossible mini-games like the others, which isn't a bad thing, because the kick-ass sections for sure are the best parts of these games for me, the problem is that the game gets repetitive superfast, the levels are simply way too long, and each level only offers two or three new things at most, except for the vertical level and the shooter level, but even them gets tiring pretty quickly, practically, what saves the game from being a forgettable experience are the sprites, the violence and the music composed by David Wise, unfortunately the rest leaves a lot to be desired.

It's very satisfying to finish a game that you never managed to beat in your childhood, this is a fun game, the graphics are beautiful and charming, Buster's dash and attack seem strange at first, but you get used to using them very quickly, and the levels are quite varied from one another, something very strange about this game is the difficulty curve, the game keeps switching between being a walk in the park and "THINK FAST dies", the infernal auto-scroller of the second level that refuses to end was precisely the reason why it took me so long to finish this game, and it was certainly the hardest level to beat from all of them. Despite that, it's a pretty enjoyable platformer to play most of the time.

Uh... it is more functional than the first one, at least? Eh, I completely forgot about 95% of the game after finishing it, and I'll probably forget I even played this tomorrow, extremely generic platform beat 'em up. By the way, oh God, what happened to the music in this game?!

It's a cool game, but nothing special, comparisons with Turtles in Time are inevitable because they have several sprites, music and even some recycled bosses and a very similar gameplay, but there is one thing that Hyperstone Heist does better than the SNES game, the addition of a dash button is very welcome, it makes the gameplay a little more dynamic and the enemies that defend themselves are much less annoying to deal with compared to Turtles in Time which had an automatic or a manual dash with double tap, unfortunately, the rest leaves a lot to be desired, the game has 5 stages, which are divided into 3 acts each, and they are quite uninspired (one of them being just a generic boss rush), the variety of weapons and colors that the enemies are a lot smaller, there are fewer bosses and they are pretty basic, with most only containing 2 patterns at most that keep repeating over and over until you kill them. It's still a decent game, I recommend it for Beat 'em ups and TMNT fans who want more levels with the same gameplay style as Turtles in Time, just don't expect something very memorable.

One of the few Platform Fighters that are actually great, even though the Story Mode is very mediocre, and the tutorial is impossible (good thing it's optional), all the characters are unique, well-balanced and fun to use, the gameplay is fast and satisfying, and best of all, the game added the Workshop for the Steam version in 2019, and since then, the community has made thousands of characters, stages, and even bosses! If you're a fan of Smash, Rivals of Aether is worth a try.

I've never played the MS-DOS version, and I don't intend to, because I'm not really into that style of game, but I can only say that the SNES version is one of the most hilariously broken ports I've ever played, literally nothing works on that version, the game runs insanely fast for some reason, has a lot of content from the original removed (including the lack of a final boss), the music is horrible, and many, MANY bugs that tragically affect the gameplay of an already terrible port, the MS-DOS version is probably a classic, but avoid the SNES version at all costs, and to think that this was the first contact I had with Prince of Persia and that I even had the cartridge for it...

As a game? Excellent. As a remake? Not so much, although Kirby controls better compared to Kirby's Adventure, much of the charm of the original game has been erased, there is no intro on how to draw Kirby, the original minigames have all been replaced (although the new ones are cool), several cool details from the original game simply don't exist in this version (more noticeable in the Butter Building) and despite a playable Meta Kinght being a cool addition he has a lot of lag to attack in this version and is a bit annoying to play as.

It's far from being a bad game, it's still Kirby's Adventure at the end of the day, which is a great game to play, but it fails in the mission of being a remake and is not the definitive way to play the original.