As a game? Excellent. As a remake? Not so much, although Kirby controls better compared to Kirby's Adventure, much of the charm of the original game has been erased, there is no intro on how to draw Kirby, the original minigames have all been replaced (although the new ones are cool), several cool details from the original game simply don't exist in this version (more noticeable in the Butter Building) and despite a playable Meta Kinght being a cool addition he has a lot of lag to attack in this version and is a bit annoying to play as.

It's far from being a bad game, it's still Kirby's Adventure at the end of the day, which is a great game to play, but it fails in the mission of being a remake and is not the definitive way to play the original.

I've never played the MS-DOS version, and I don't intend to, because I'm not really into that style of game, but I can only say that the SNES version is one of the most hilariously broken ports I've ever played, literally nothing works on that version, the game runs insanely fast for some reason, has a lot of content from the original removed (including the lack of a final boss), the music is horrible, and many, MANY bugs that tragically affect the gameplay of an already terrible port, the MS-DOS version is probably a classic, but avoid the SNES version at all costs, and to think that this was the first contact I had with Prince of Persia and that I even had the cartridge for it...

One of the few Platform Fighters that are actually great, even though the Story Mode is very mediocre, and the tutorial is impossible (good thing it's optional), all the characters are unique, well-balanced and fun to use, the gameplay is fast and satisfying, and best of all, the game added the Workshop for the Steam version in 2019, and since then, the community has made thousands of characters, stages, and even bosses! If you're a fan of Smash, Rivals of Aether is worth a try.

It's a cool game, but nothing special, comparisons with Turtles in Time are inevitable because they have several sprites, music and even some recycled bosses and a very similar gameplay, but there is one thing that Hyperstone Heist does better than the SNES game, the addition of a dash button is very welcome, it makes the gameplay a little more dynamic and the enemies that defend themselves are much less annoying to deal with compared to Turtles in Time which had an automatic or a manual dash with double tap, unfortunately, the rest leaves a lot to be desired, the game has 5 stages, which are divided into 3 acts each, and they are quite uninspired (one of them being just a generic boss rush), the variety of weapons and colors that the enemies are a lot smaller, there are fewer bosses and they are pretty basic, with most only containing 2 patterns at most that keep repeating over and over until you kill them. It's still a decent game, I recommend it for Beat 'em ups and TMNT fans who want more levels with the same gameplay style as Turtles in Time, just don't expect something very memorable.

Uh... it is more functional than the first one, at least? Eh, I completely forgot about 95% of the game after finishing it, and I'll probably forget I even played this tomorrow, extremely generic platform beat 'em up. By the way, oh God, what happened to the music in this game?!

It's very satisfying to finish a game that you never managed to beat in your childhood, this is a fun game, the graphics are beautiful and charming, Buster's dash and attack seem strange at first, but you get used to using them very quickly, and the levels are quite varied from one another, something very strange about this game is the difficulty curve, the game keeps switching between being a walk in the park and "THINK FAST dies", the infernal auto-scroller of the second level that refuses to end was precisely the reason why it took me so long to finish this game, and it was certainly the hardest level to beat from all of them. Despite that, it's a pretty enjoyable platformer to play most of the time.

It's ok enough, unlike the other games in the Battletoads series, this game is almost 100% focused on the Beat 'em up genre, and it's not a collection of impossible mini-games like the others, which isn't a bad thing, because the kick-ass sections for sure are the best parts of these games for me, the problem is that the game gets repetitive superfast, the levels are simply way too long, and each level only offers two or three new things at most, except for the vertical level and the shooter level, but even them gets tiring pretty quickly, practically, what saves the game from being a forgettable experience are the sprites, the violence and the music composed by David Wise, unfortunately the rest leaves a lot to be desired.

Sonic the Hedgehog: The First after your 3-year-old cousin throws the game cartridge on the ground 46 times with the cartridge open, and somehow it still runs

How I wish I liked this game, the characters are very charismatic, the world is very alive, and the music is very pleasant, but the game is very frustrating in several moments with blind jumps, some enemies that don't give you enough time to react, and the open map doesn't work very well in a more "linear" 2D platform game like this, but what really bothered me a lot was the lives' system, the extra lives don't respawn, and the game saves the exact amount of lives you had at the time, so if you saved the game with 0 lives, be prepared to see the title screen and load the save multiple lives, because when this game has no mercy, it REALLY has no mercy. Maybe in the future I'll give this game a second chance, because I feel like it's a game that really deserves it, and maybe it was Skill Issue on my part, but I didn't find the controls and the gameplay fun enough for me to keep playing it.

An extremely shameless cash grab, it's literally just the Mega Drive/Arcade game, but with new visuals that somehow looks worse than the original, mainly because of the lazy animations, and is extremely expensive for literally no reason for such a simple arcade game like this, which you can finish in just 30 minutes playing normally, the only new thing this remake adds compared to the original is the extend mode, which... you guessed it, extends the levels to be longer, but the game still doesn't have checkpoints in this mode, which only ends up making the game more tedious.

Just play the Arcade version instead if you really want to play Joe & Mac, it's also available on Steam for a MUCH more acceptable price, you really won't be missing out on anything by skipping this one completely.

A game so amazing that it was one of the responsible to create an entire new genre that includes the name of the franchise. From the atmosphere, from the level design, from the boss fights, from the gameplay, everything in this game has been very well-thought-out to bring the best possible experience for the player to explore the rich world of this game, and it manages to be even more fun in different playthroughs after you learn to do wall jumps and other more advanced techniques to gain access to items that you didn't even imagine were accessible without the use of some specific upgrade. There are still some things that bother me about the game, like it not showing the items you've picked up on the map like in future games in the series, after you save in the last save point of Tourian you can't go back to previous maps, and Maridia is a very boring map to deal with because you need to use X-Ray in every corner, but even so, nothing that really diminishes the great value that Super Metroid has, it deservedly remains one of the best games on the SNES, and one of the most important games of all time.

The best Alex Kidd game... which isn't saying much, but I actually had fun with this one, you actually have a health bar, your attacks have a decent range, and no more pointless matches of rock, paper, scissors to get in the way of your gameplay, but with that in mind, it went from a bad game to an average game, it's fun, but it's super short with only 4 worlds, containing only 2 acts and one boss each, and for an Alex Kidd game, it's surprisingly easy (despite having some pretty naughty moments), the game is pretty generous with health pickups, and if you have full health, all the chests' health pickups will be replaced by 1UPs, making the game even easier, the bosses are also a walk in the park and die with a sneeze, except for the final boss who in the first form you have a tiny amount of time to run at him and hit him, if you take too long, his shield will hit you, the other two forms are fairly easy, though. It's an OK game to pass the time, but it doesn't have anything to offer.

I never in my life would have expected that there would be an OFFICIAL Sonic game called "The Murder of Sonic the Hedgehog", but here we are, this game is adorable, I loved the ambience, the character designs and their interactions as they investigated who was the killer of the Blue Blur, the "think" mini-game was also fun, it's a very simple point and click that can be finished in a few hours, but it doesn't need to be anything more than that, it's a free April Fools game that launched at the exact moment it was revealed, and for what it delivered, I loved every second of the experience.

It would be an ok enough platform shooter if it weren't for the lack of i-frames and the cheap difficulty that relies on screen crunch due to the sprites being too big, with blind jumps and enemies appearing out of nowhere to damage you and the combo of blind jump + the character's animation after falling from a very high place + acid floor + the lack of i-frames that makes you lose more than 80% of your HP for free, the levels are all pretty generic too and there are only two levels themes per world, so I'm not really missing anything by stopping in the middle, mainly when the game is longer than it should be, B.O.B. is a funny character at least, his goofy animations are the best part of the game and he's my top skin choice in Super Metroid Varia Randomizer (Which is what motivated me to finally give this game a try, by the way).

OH BOY, THIS GAME IS SO GOOD! It's impressive how it manages to do practically everything perfectly, from the cartoonish visuals and super well animated sprites, the bizarre but amazing boss fights, every level is great and memorable, and the game balances very well Peppino's insane speed without making the gameplay annoying. In addition to giving me one of the most satisfying experiences I've ever had doing 100% in a game (101%, in this case), the P Ranks are tough, but makes you feel good and powerful after completing each one of them. Simply a perfect game for me who usually likes to try to do everything a game has to offer, I loved every second of it.