Log Status

Completed

Playing

Backlog

Wishlist

Rating

Unrated

Time Played

--

Days in Journal

2 days

Last played

December 5, 2023

First played

October 10, 2023

Platforms Played

DISPLAY


This review contains spoilers

The completionist in me wouldn't let this be my only unfinished Zelda game. All of my critiques from my first log hold true, but honestly the thing that bothered me the most about this game was the story.

Why complain about a Zelda story right? The story doesn't matter! Actually, I think Zelda games almost always have phenomenal stories. They're usually quite simple, sure, but they're impactful and usually pair your ultimate triumph with some kind of bittersweet loss.

BotW was the first time I thought a Zelda story was genuinely bad. And it's pretty easy to see why. You get one lore dump from the king after the tutorial and that's the whole story, everything you need to go defeat Ganon straight away. You get some additional detail about past events throughout the game, but the core story was dumped to you at the start.

TotK realizes this problem and you don't have much info to go on at the start other than "Find Zelda." That's cool! You do get the same exact lore dump cutscene after each temple - I can think of a few different ways this could be solved - but it doesn't reveal the whole story to you. You have to piece together various memory scenes and these are great. The most impactful of all is when you discover Zelda turned herself into a dragon to heal the master sword and deliver it to Link. This was my favorite emotional beat in ANY Zelda game. Realizing the dragon flying around is actually Zelda? The titular tears are from Zelda? The reason you need to find her is because she permanently transformed into a dragon and she can't communicate with you herself? Amazing stuff. Then the final boss battle with Ganondorf when he transforms himself into a dragon? And you and dragon Zelda fight dragon Ganondorf? So sick.

I was prepared to leave on a high note and maybe even love this game. But the deus ex machina moment that followed the final boss fight caused me physical pain. The reason Zelda's choice to turn into a dragon packs such an emotional punch is because it is irreversible. The game specifically states there is no going back. And it's heartbreaking! Seeing the ghosts of Rauru and Sonia show up and reverse the dragon transformation completely undermines the whole narrative. Nevermind that those ghosts showing up makes no sense in the first place - they should not have any power to affect the situation! I am in utter disbelief. I have never gone from loving to hating a game's story so quickly.

I tried so many times but I cannot find the motivation to finish this. Believe me, I tried. Zelda is one of my favorite game series and I've played every single title to completion at least once, many of them several times. But I was lukewarm on BOTW, and TOTK straight up feels like DLC. It's a really big expansion pack that adds a bunch of shit to BOTW, but the new shit is only interesting in isolation and none of it adds up to a cohesive experience. The story sucks, gameplay is repetitive, the shrines are somewhat better than BOTW but they're braindead easy, the map is essentially the same except for some random floating rocks and an empty dark underground that I felt no incentive to explore, you've seen and done it all before in BOTW. The worst thing for me is the dungeons. The content leading up to each one is fantastic, but the dungeons themselves are somehow even worse than the barebones BOTW dungeons. I legit feel gaslit by the praise for this game, and I feel sad thinking about the future of the series.