I wish I liked this game more, but I just had trouble getting into it. I think it had a lot of potential to be better than it was.
I really like the trick weapons. The "multiple playstyles in one" concept is very fun and kept things interesting while letting me as a player have more options. Cleric beast theme was also a banger. Souls gameplay was fun as usual, if that's your thing.
I start running low on positive ideas after that, I'm afraid.
This game is a great example of how too much of a good thing can be tiring. I refer to the city aesthetic when I say that. It looks great, but after several hours of playing I get tired of walking around manmade, structured areas. Dark Souls does a better job of mixing up environments to keep things interesting, but i feel like this game really limits itself in that regard. This is something that wore on me more with time.
The other, bigger issue is the reliance upon consumable items. I don't mean molotovs, in fact items like that are best when they are consumable. I'm more referring to the blood vials and quicksilver bullets. Those two items are essential parts of your kit. Quicksilver bullets in particular are very fun to use, when you have them. It feels like the combat was designed around me having them, in some cases. Yet after a "so close!" kind of boss fight attempt, I'm respawning with none of them. What now? Dark Souls gives you your healing items back when you respawn, but this game forces you to grind for them. That really, really kills my enjoyment of this game, and it's ultimately why I dropped it.

Reviewed on Oct 02, 2021


Comments