If you're playing solo, it's good as Mickey and fantastic as Donald. Each has their own route with a bunch of tweaks and areas the other can't get to.

Now if you play this co-op? Legit might be one of the best 2 player games on the console. Working together and trying not to fall through pits and coordinate mechanics is so damn fun.

Also this game is a visual/audio treat, huge recommend.

My brother in Christ, this game is so adorable and loaded with banger tunes. Feels like something from the SNES that somehow made its way to the PS1 by accident.

A genuinely fun adventure marred by a ruthless stat system and very strict conditions to raise your pet. However, thanks to the Maeson hack, the game is a much more tolerable (and fun) game to play. Among the many balance changes, they make raising the Digimon a much more enjoyable and rewarding task than trying to brute force everything.

Only real dings I have with this game are it tends to get repetitive after a while with the auto-battles and its lackluster localization leaves a lot to be desired for story/character interactions.

As a whole, this game with the Maeson hack is a massive recommendation and a joyous little adventure featuring some funky critters. Without the hack, its an arduous, but somehow rewarding journey that'll really test your mettle and planning.

One of my favorite survival horror games with enough flaws to make it one of the hardest things to replay.

You play as Rion Steiner, a recently awoken patient in a lab who's lost his memory and is on a psychic powered path of vengeance to find your memory, save your childhood friend, and stop an evil supercomputer from ruling your world.

Visually, this game whips. The environments perfectly match each stage from the run-down hotel with out of date electric/piping, to Rion's abandoned childhood house and its desolate emptiness, and even the starting lab's hyper-sterile, uncanny hallways. The character models themselves are nicely detailed for how low resolution they're rendered, being distinctive and decently animated. Out of everything the CG cutscenes have aged fairly poorly with very stiff animation and poor lighting.

At least if there's anything, the sound design (voice acting aside) is absolutely incredible. One of the best soundtracks on the console with banging industrial hip-hop, electronic noise, gross undulating vibes, and just ambience galore to match every occasion and run-in you'll have with the mutilated experiments and scarred townsfolk. Really if there's one thing holding this game's audio back, its the voice acting sounding immensely amateur for the most part, and laughably unfitting at its worst. There's a charm to it, but it doesn't feel right for this game.

Lastly, the game itself controls very much akin to Resident Evil with its tank control scheme and very stiff turn radius. On top of the controls, attacks require charging and proiper resource management so you don't run out of psychic power or let your character "short circuit" leading to rapid health draining. This plus tight rooms where you'll be forced to fight, make this game quit difficult. Almost unfairly so in some cases.

It's a rough game on its edges and its core is definitely half-baked, but what's here is one hell of an experimental horror game that really stands out as one of the weirdest screwball titles on the PS1. And I think that's worth a look at least once.

Arkanoid with cute anime girls and a pretty banging soundtrack. Beyond that it's nothing that spectacular. Having seen this hyped up as one of the best games and soundtracks on the X68000, I will say I'm a little disappointed by how much better there is outside this game.

Honestly this has one of my fav scare moments in a video game in recent years. As a whole its a bit of a slog and rides more on its visuals/atmosphere than anything, but it has that in spades. It's definitely not for everyone and its short, but I absolutely had a ball playing through it.

Overall I'm not a fan of the visual overhaul and the UI they've used in almost every Switch Mario title at this point. However the chain system I found enjoyable the more I played and the remixed music is (for the most part) very stellar. It's Super Mario RPG alright, but I definitely prefer the SNES one as it feels more quaint for when it was made.

A bizarre, atmospheric, grotesque adventure game where you play as a spirit and possess bodies in order to find your original self. Exploring hellscape undersea ruins and triumph in battle to body hop to freedom!

This game is archaic to control as you have to use directional movements to open menus, turn, interact in specific ways, and it's very obtuse with explaining how anything really works. However, the flip side to that is the cryptic notes and odd game design drew me in and hooked me with wanting to find out more!

A strange obscurity, but one I'm growing to love very much!

I genuinely can't get over how dull this game is. Much of the level architecture and design feels the same across each zone, the gimmicks aren't utilized in a way I found interesting, and the soundtrack is completely all over the place in terms of quality.

Really what makes me give this such a low score is I was just horribly bored during most of it. By the end of it with the slogging boss fights where you'd wait 20-45 seconds between each hit, I realized I really wasn't having any fun.

The fact this is a $60 game made on a budget of a 6 pack of shrimp and a fresh dime is genuinely baffling, even moreso knowing the dev team who made it hasn't had a good track record to begin with.

Save yourself some cash, grab Sonic Mania instead because while it has mostly callback stages and things we've seen before...

It just does it a hundred times better in looks, visuals, and overall love for the franchise.

A gorgeously grotesque romhack of Super Metroid where you play as Junko, a girl trapped in her dreams by a serpent she helped. Now caught in her dreams, she uses her magic to traverse and eliminate everything in her way to wake up from this hellscape.

This game is a fantastic hack of Super Metroid by focusing more on visuals and exploration which makes for a really interesting and dark experience not knowing what's next and how grim and gross it'll get. From the snowy overworld of the Outskirts to the undulating insides of the False Idol, there's so many varied environments that I couldn't wait to see what's next.

The way they broke up mechanics across different items also made for a unique experience. Shinesparking, dashing, and even the screw attack are all functionally different applied to different items. While some of the items are more useful than others, I never felt like anything was really wasted in terms of helping with you explore.

Really the only nitpick I have with this hack is the bosses still follow the same base coding of Super Metroid's bosses, which lead to them being very predictable and a little off in terms of the theme of the game. Knowing exactly how these bosses work does work a little bit against it, but other than that like...The hack's insanely good. Dreadfully good.

Need a Super Metroid fix this Halloween? Play this.

While it has a banging soundtrack, a unique visual style, and a slightly expanded trick system over its predecessor, I can't say I'm the biggest fan of this game.

I'm not huge on the map design in some of the alter areas, the simplified graffiti mechanics, and getting stopped frequently to deal with a police encounter which just halts progress immediately. Far more focus on bigger spaces means travel takes so much longer to do and getting from point A to point B to handle a story mission is a slog a lot of the time with very few shortcuts.

While I feel it's only a marginal improvement over its predecessor in terms of control, feel, and to a point its visuals, when the game is in its groove, it's a total blast to play. However I think my interest lies more with the original in terms of style and with Bomb Rush Cyberfunk, it trounces this game in feel as a whole.

It feels weird giving a shoot-em-up creation software for the PS1 full marks, but I have 2 really good reasons for it.

1. The engine and UI is so intuitive that it's easy to work with and actually make some compelling shmups with the tools available. Lot's of flexibility and effects, a solid music creation tool, tones of ways to change and move things around to suit what you feel works best. It's just a solid creation tool all around.

2. This comes packed in with the main creation tool, but there's an included disc of 100 user created shmups from different contests for Super Dezaemon. The sheer amount of creativity, style, and humor is absolutely unreal and is such a great peek into the doujin scene for shmups back in the day. Also some of them include full on documentation, manuals, artwork, etc. An astonishing little collection and time capsule from back in the day.

You know what, this game's got gumption and effort despite how unfinished and unpolished it is. There's genuinely something here that's interesting and I appreciate a lot of it. A shame its just such an unfocused mess and the AI's just....like that.

Thankfully patches and modifications exist to make it a more tolerable experience. Just skip the N64 port, it's miserable to actually play.

Immensely difficult, obtuse, and so misleading that it's a wonder anyone can really beat this game. Offers some of the most gorgeous pixel art on the Genesis and an atmospheric soundtrack like nothing else (except maybe Skeleton Krew).

Chakan's a game that asks a lot, offers next to nothing in return, and honestly? I respect that.