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Undertale
Undertale

Dec 16

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This review contains spoilers

I enjoyed playing this game a lot and I thought the minigames were a super cool and creative way to keep the player engaged through the story, but I can’t help but feel like a lot of characters’ arcs are kind of stagnant and the story’s ending feels incomplete in a way. Like it was obvious from the start that the hospital was going to collapse eventually and I guess I just wish that that wasn’t where the story ended? It would have been so cool to at least have some sort of cutscene showing what happened after - maybe rebuilding things from scratch and Dr Krokowski earning Theobald’s old position after his death (I was so sure that’s where her arc was headed, especially after Theobald explained his disappearance).

Speaking of Theobald - maybe I simply didn’t spend enough time with his character on this first playthrough, but I felt that his disappearance and the reveal of his embezzlement sort of came out of now where and I think it could have been foreshadowed more. I still was very moved by the post-credits scene where Pina puts the stethoscope on his memorial doll, though. It’s nice that he sort of redeemed himself after the damage he did to the hospital, even though again it all felt very sudden and a little rushed.

I also would have liked more explanation about why everyone fell suddenly ill in the third act because it ended up feeling like a device to suddenly up the stakes rather than something that fit with where the story was going.

In summary: I think the first two acts make this game more than worth playing, especially if you snag it on sale like I did. But I didn’t love the third act, especially the ending.