2022

This was a very pleasant surprise! I wasn't very interested going into it, so it did end up exceeding my expectations.

This game shines when it allows you the freedom to explore. The more open levels are both densely populated with detail, but also have many intertwining paths and things to find. I felt extremely satisfied when I was able to find an item early, and then have it become relevant after returning to that area later. Unfortunately, a lot of the runtime is spent in more linear sections. These are fine, and still maintain the wonderful art direction, but I don't think they play to Stray's strengths.

Sonic Frontiers may be the happiest I've ever been about feeling that a game is pretty good.

I'll be honest, I was a complete doubter when it was first revealed. I thought that the aesthetic was poor, the game looked incredibly buggy, and that placing Sonic in an open area was a risky idea. After playing it, all of my worries were correct! The Starfall Islands are visually underwhelming, which isn't helped by the garish rails and platforms that litter the landscape and sky with some of the worst pop in I've ever experienced. The game is incredibly buggy, if Sonic hits a rock at a wrong angle, he will launch off into the air, sometimes ruining your attempts to use the Cyloop. Placing Sonic into an open area was a risky idea.

Luckily, I think that risk payed off.

Sonic Frontiers, warts and all, was one of the most fun experiences that I have had this year. Ultimately, this game is Sonic's first real stab at the 3D Collect-a-Thon formula. The main levels are dotted with boost pads, rails, springs, short missions, and linear platforming stages. In terms of the amount of collectables, and the mechanical intrigue of actually collecting them, Sonic Frontiers should be one of the worst Collect-a-Thons of all time. There are an absurd amount of collectables, and the vast majority of them are gained from the least interesting tasks imaginable.

Sonic has something unique though, his speed. In the worst of 3D Collect-a-Thons, it can take ages to comb through a stage for all the trinkets, and boring minigames can take minutes of your time, bringing the pacing to a screeching halt. In Sonic Frontiers however, the most menial of missions last only moments.

You start off using the games movement to launch Sonic off a slope into the end of one platforming challenge, before using a homing attack cancel to soar and land into an entirely separate collectable, finally landing back on the ground on top of a quick puzzle. Throw in some more involved moments into the mix like short boss fights, narrative segments, focused platforming stages, and fishing. Cap it all off with a mechanically simple, but enthralling boss fight. That is a killer formula.

I was genuinely positively surprised by Sonic Frontiers. If the next game that Sonic Team makes follows up on this formula, then consider it one of my most anticipated games for the next few years.

Live A Live is one of the most joyful games I have ever played. It carries a playful attitude towards game design that many of the games that inspired me as a child did.

Every single chapter features a new setting, mechanical addition, structural twist, or tone of storytelling. One chapter features a detailed crafting system, another is centered around a complex training system, and one acts as a template for RPG maker horror games two years before the original release of Corpse Party.

I left Live A Live feeling invigorated and inspired; as the credits rolled and I thought about the game in its entirety, my mind was racing with game design ideas to explore on my own in the future. I've been actively working on ideas for a game inspired by the Wild West chapter in particular, but I think that discussion would be best left for when I actually make it.

Truly a wonderful game.

What I find most disappointing about God of War is how little I actually have to say about it. For a game that is so beloved, I would hope to be able to join in that love, or at least have a scathing take going against common consensus. I’ve been sitting here at my computer with a blank document open for a few minutes now and there's just… nothing. I blazed through this game in a week or so, doing a good deal of side content and never getting bored but after it’s over I have nothing to say?

So, congratulations to Sony Santa Monica? They finally made a game so good that it perfectly replicates how I feel after watching a Marvel movie. Bravo indeed.