Ghobyy
Omori 2020
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
22h 48m
Days in Journal
11 days
Last played
October 22, 2021
First played
October 10, 2021
Platforms Played
This whole thing took me on a roller-coaster of emotions quite unlike any other. it made me experience just about every single shade of emotion from all across the freaking specter. Joy, pleasure, heartbreak, sadness, horror, and yes, boredom as well. Especially boredom, specifically during the second third of the game, when it leans too heavily on its cutesy JRPG roots, with an overdose of silly side content and overbearing instances of plain meh combat. The thing that brought it all home for me was realizing just how intentional those sections become in the grande scheme of things; maybe not their quality per se, but just their presence made the game feel a lot more whole and emotionally fulfilling -- Omori is possibly the most holistic game I've ever played!
The impression it leaves me is a great one. Omori is, in my opinion, of the finest, scariest, most poignant and least pretentious explorations of trauma and mental illness ever conceived as art.
I have a tremendous amount fondness for it. A fondness I'll carry with me well into the future.
I also never ever ever intend to play it again.
The impression it leaves me is a great one. Omori is, in my opinion, of the finest, scariest, most poignant and least pretentious explorations of trauma and mental illness ever conceived as art.
I have a tremendous amount fondness for it. A fondness I'll carry with me well into the future.
I also never ever ever intend to play it again.