I have mixed feelings about this game.
The exploration and ways to move across the map are cool, specially once you get the third arm, that's when moving becomes faster and more fun to play. The scenarios, characters and landscapes are beatiful. I think that's the game's strongest point. I enjoyed all the visual aspects of this game. The music and voice acting are okay, nothing to complain about that.
The RPG elements / skill tree is pretty basic, once you get each arm, you have a few movements and combos to unlock and use in combat. You can also get a few collectibles that help to increase your health and other stats.
The combat is good, but definitely could be emproved. To be honest, it was a bit frustrating from time to time, specially in the first few hours. I know this is gonna be way too specific, but there is one move (charged punch) which is requiered to defeat a specific kind of shielded enemy and it takes forever to fully charge and be able to use it, so it becomes annoying when you try to use it and get interrupted every time before it's fully charged (later on, you can defeat them with other movements). Also, I think it would have been cool to have a block/parry skill. I know there is the parry upgrade, but it's not part of the main storyline, so I just found out about it after finishing the game.
Storywise, I think the game tries to make you care about its characters and lore, but honestly, I just didn't. I liked the general setting of the story, but honestly I didn't care much about the deeper lore and history of that world or their characters.
So, in conclusion, I enjoyed the game and the exploration specially. Right before the final boss, I went back to explore a little bit more and solve a few more puzzles and collectibles, just for fun. But the combat and story, could have been a bit more compelling and fun.

Reviewed on Jan 25, 2024


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