A clever game with an interesting format. Players are tasked with completing 9 static levels per run, but the gadgets they're given - and which level they're attempting - is decided at random every time they pass or fail.

Mosa Lina doesn't just want players to experiment, it forces them to. They're expected to try weird and wacky things with the tools at their disposal, and even when plans fail, the notion of this totally could've worked if I had just done it differently is enough to keep any player engaged, let alone when their half-baked plan actually works.

This game thrives on the intrinsic rewards of making the player feel. Even beyond the stylized art and droning music, the gameplay loop alone brings feelings of resourcefulness, bravery, and dexterity. If you're looking for a cheap game that makes your brain feel big, Mosa Lina is a no-brainer.

Reviewed on Jan 03, 2024


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