I’m probably the hugest fan of Isoland. I love it and this game didn’t disappoint. I love it, and this sequel didn't disappoint me. Furthermore, I also like that each installment has unique and original mechanics.

A metroidvania that mostly feels like a regular 2D platformer to be honest, there's 0 exploration. Still, I enjoyed it. The art is cute and polished, and the gameplay has some varied and well combined mechanics. The main problem for me is that some design decisions make the game kinda frustrating at some points, specially the bosses and the plants that make you respawn, also, the controls could be a little better.

A pointless game. I kept exploring hoping that after finding all the special places there would be something good, but... It sends you straight to the main title. Probably the worst walking simulator I've ever played.

I really liked this Isoland sequel, specially liked that the second run is quite different.

Don't know how to explain it but this game is camp. Loved it.

I reached the 6th world and got tired. It felt very repetitive, and the puzzles were monotonous. Perhaps with more platforming, it would be more enjoyable. Or if they explored more mechanics with the mini Marios. I imagined it more like the Clank mini-games in Ratchet and Clank, and I was a bit disappointed.

I really like Isoland games; they are difficult but make sense in their own way. I enjoy them so much. This one was maybe easier, especially the second run, which normally is way more difficult than the first one, but this time it was kinda at the same level. I love that even though it's the third game they made, the puzzles don't feel repetitive by now.

Probably my favorite game by Cotton Game. I love it. A simple idea but executed very well and with beautiful art.

A direct continuation of Mr. Pumpkin, with more elaborate puzzles and a point-and-click style reminiscent of Machinarium. On par with Isoland, I liked it.

I'm all about Cotton Game's games this month; I just can't stop. I had already played Isoland 2, but I'm replaying them all after the latest one. This one is better than the first, with the drawing tool being very useful and great puzzles.

I hadn't played the original, and I loved it. It oozes personality everywhere, like no other Mario game. Perhaps a bit repetitive in combat, although it tries to add new mechanics to prevent it from becoming too tedious.

A point-and-click game in the pure style of Machinarium. The art is beautiful, but the gameplay is somewhat linear. There are few objects to collect at once, which weakens the strength typically associated with the genre. It's easy, although with a few challenging puzzles here and there.

I love hidden games from time to time. Maybe this one was too simple, and I was hoping for more maps, kinda like Hidden Paws for Switch. But still, entertaining and with lovely cats.

I don't think a 2D platformer works on phones, the controls are not precise enough. I liked the art, and it has interesting mechanics, looks like a well-made 2D platformer, but playing on the phone is kinda frustrating and there's a point where you just can't continue. I may try it on Switch, but for now this is my review. There are a lot of playable characters, but they don't give you anything special, like new abilities or something.

I liked the idea of the main mechanic, but it got repetitive and kinda boring. Maybe not making the game only about puzzles would have worked better for me with the twin thing.