Goca
2023
A metroidvania that mostly feels like a regular 2D platformer to be honest, there's 0 exploration. Still, I enjoyed it. The art is cute and polished, and the gameplay has some varied and well combined mechanics. The main problem for me is that some design decisions make the game kinda frustrating at some points, specially the bosses and the plants that make you respawn, also, the controls could be a little better.
2023
I reached the 6th world and got tired. It felt very repetitive, and the puzzles were monotonous. Perhaps with more platforming, it would be more enjoyable. Or if they explored more mechanics with the mini Marios. I imagined it more like the Clank mini-games in Ratchet and Clank, and I was a bit disappointed.
I really like Isoland games; they are difficult but make sense in their own way. I enjoy them so much. This one was maybe easier, especially the second run, which normally is way more difficult than the first one, but this time it was kinda at the same level. I love that even though it's the third game they made, the puzzles don't feel repetitive by now.
2023
2019
2017
I don't think a 2D platformer works on phones, the controls are not precise enough. I liked the art, and it has interesting mechanics, looks like a well-made 2D platformer, but playing on the phone is kinda frustrating and there's a point where you just can't continue. I may try it on Switch, but for now this is my review. There are a lot of playable characters, but they don't give you anything special, like new abilities or something.
2017