I haven’t played a 2D Sonic game in a while, I don’t know if it’s this one or all 2D Sonics but the gameplay doesn’t make any sense. Like it wants you to go fast, but you keep bumping with unpredictable obstacles that constantly kill the game flow.

I’d prefer if the game was less of a walking sim. Also, the puzzles get too complicated.

2020

No me importa que un juego esté enfocado en la historia si no deja de banda el gameplay, no es el caso. Se me ha hecho muy pesado y lo he tenido que dejar. No es para mí, aunque el arte me parezca magnífico y su historia interesante, no compensa el gameplay sin sustancia y tedioso.

Nothing that special for me. Easy and it doesn’t really have anything interesting except the art.

El arte muy bonito y tiene todas las cualidades para ser un buen juego, pero... no lo es. Lento y aburrido, con demasiados parones innecesarios y un gameplay increíblemente simple y lineal. Sinceramente, me parece raro que Tequila Works haya hecho un juego de tan poca calidad en cuanto al gameplay. La verdad es que solo empezar ya me dio malas sensaciones y eso que le tenía ganas.
Quizás para los más fans del LoL puede ser interesante, para los que el LoL ni fu ni fa, no lo recomiendo.

Better gameplay than the prequel. It gets repetitive at some point, maybe it's too long. I really liked the story and the art is astonishing.

Entertaining metroidvania, reminded me of Hollow Knight. I got tired after some hours, though.

So, I'm just going to say, I almost failed my master's degree because of this game. I couldn't stop playing; this is a masterpiece. I completed almost everything, and once I was done, I felt soooo empty. For me, Breath of the Wild was a 10, but this one goes even further. The new mechanics and the world-building are perfect.

Where's Wally? inspired games are always welcome, but I feel like this one isn't my favorite. Hidden Folks did a better take, even Hidden Through Time did, in my opinion. But still, it was entertaining.

There's something about games where you have to destroy everything that's so satisfying for me. Lumbearjack reminded me of Katamari and Donut County; I loved it. A chill, cute little adventure.

2019

A game made by a solo dev from Barcelona; I admire his work, and he actually came to my uni while I was studying to do a talk, which I really appreciated because it was the only time they talked about solo devs during a 4-year degree in video game production. The game has some easy puzzles, but it's mostly a walking simulator. The art is really beautiful, but I'm not a fan of the genre. Still, it was interesting to play, and it has a lot of love for the ocean.

A charming 3D puzzle-platformer game. I liked it, and the puzzles are well-designed; sometimes it makes you feel clever, which is a sign of a good puzzle game. The art is cute too. It gets a little bit repetitive, and some solutions feel just random, but it is entertaining.

This game is amazing; the art is astonishing, and the gameplay is really fun. It gets a little bit repetitive by the end, but it's really good. The story is interesting too, probably my favorite Bayo game (I prefer this genre than hack and slash).

I love Chibig games; they are always so cute and wholesome. I like the variety of missions for every character. You can tell Ankora was originally a mobile game, but it's well adapted and quite enjoyable. Can't wait for the games they are making for this year!

A match-4 roguelike. It's a fun game to play with cute art and an original gameplay. My problem with roguelikes is that they end up being too repetitive, this one is not an exception. I was missing something more maybe, not just fight after fight.