There's a lot to criticize here from a purely mechanical view- the fighting is pretty janky, with the melee hitboxes for enemies really hard to gauge, so you end up spending a lot of time charging up your ranged attacks and then getting shots off at enemies. There are four elemental swords found throughout the game, with different enemies immune or resistant to different elements, which is a neat mechanic, but there's a lot of trial and error and opening and closing the menu to change weapons which gets really tedious. Then you get to a boss and try out every weapon you have, only to find that none of them seem to damage it, because it turns out that none of your attacks will hurt the boss until you reach a certain level. So then you have to go back and grind enemies until you level up. There are also a lot of items necessary for advancement where you either have to backtrack to a random place in an earlier dungeon that you can now access that are not obvious at all, as well as items that you have to just walk over a random tile in a patch of grass or river to find. I can't imagine beating this without a guide.

All that being said, there is a really cool atmosphere to this world that almost makes up for all these mechanical frustrations. The music bops really hard, and the world transitions seamlessly from Zelda to Metroid as you ascend a giant floating tower and fight a giant computer eye shooting lazers at you.

Also you can ride a dolphin around.

Reviewed on Jul 07, 2022


Comments