Grebehumaine
Bio
I played a lot of gameboy games as a kid, and got back into playing mostly indie RPGs after college. Recently I've been playing a lot of classic Nintendo games.
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Loved
Gained 100+ total review likes
Well Written
Gained 10+ likes on a single review
Gone Gold
Received 5+ likes on a review while featured on the front page
1 Years of Service
Being part of the Backloggd community for 1 year
Listed
Created 10+ public lists
Popular
Gained 15+ followers
N00b
Played 100+ games
Liked
Gained 10+ total review likes
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Donor
Liked 50+ reviews / lists
Favorite Games
159
Total Games Played
035
Played in 2023
000
Games Backloggd
Recently Played See More
Recently Reviewed See More
The flaws of the original Metroid are well apparent: despite being a pretty small map, the visual similarity of hallways makes it a real maze to navigate (especially without any in-game map) and the ridiculous amounts of random wall-bombing needed to progress make the game less of a puzzle and more tedious brute-force trial and error.
That being said, while it wasn't executed perfectly, the core idea here is so brilliant I'm willing to forgive a lot of that. On top of that, the visuals, music, and general mysterious atmosphere are executed so well, and are such a radical departure from the other games Nintendo was releasing at the time, that it real feels like you're playing something special. Don't get me wrong, Super Metroid absolutely blows this out of the water, but there is still the germ of that greatness within the original game.
Like Limbo, a masterclass in atmosphere that also has some puzzle platforming. A strange and oppressive feeling weighs down on you throughout the labyrinthine facility, an overwhelming silence. No explanations are offered, no humanity acknowledged.
This little gem has a delightful atmosphere with a perfect NES-era world design of Samurai castles. There are so many cool details to the enemies (like the ninjas who have a little bamboo snorkel when they go underwater). And the music is absolutely incredible, one of the best soundtracks on the NES.
The combat is hard-as-nails, with some great challenging enemy encounters and a lot more bullshit ambushes with so many projectiles and sprites on the screen that it lags. Although it resembles the first Zelda game, this is more of a bullet hell. I don't think I could ever have gotten through this without the Switch's rewind feature.