1 review liked by Grimmy11


Idk if I am as enamored with this game's design as a lot of people. Couple of issues I had:

a) nearly every single mission is started by overhearing a conversation meaning if a mission looks cool, you have to scour the map for a random conversation that will allow you to progress.
b) once you are on the mission track, it's either easy to see what you have to do or impossibly difficult (find a random item that could be anywhere on the map).

Still, the assassinations here are incredibly creative on a conceptual level, even if I don't necessarily think they require much creativity on the player's part. Most maps here are a real treat, and I loved the general aesthetic. Traversing the cramped, vertical map that was India was a lot of fun, and the mission where you make the other assassin kill your targets was especially sick.

Miami > India > Colombia > Whittleton Creek > Hawke's Bay > Isle of Sgail