i have only played this on the game boy color. the game boy color version sucks. there is no way to save, not even a password system. if you turn off the game you have to start over from the beginning in peoria, illinois, and there's like 100 levels or something. i grew up kinda near peoria, illinois, and i wished something like this game would happen around there.

There are some things here that are improved upon with subsequent games in the series (in particular, I kinda don't care for any of the tutorials) but the essence of Rhythm Heaven was pretty much fully formed from the jump. If you like Rhythm Heaven, play this.

Kinda hard for me to decide on a rating for this because on the one hand, I don't think it's very good as far as like, playability--it's just too unforgiving and the way the game adapts to custom tracks never felt quite right. But that aesthetic! That MUSIC! Man, it's good. I would listen to the soundtrack any day of the week.

I generally don't have a problem approaching the old hardcore SMT games, I played through the Super Famicom remakes of the very first two Megami Tensei titles last year and mostly enjoyed my time with them. But for some reason everything about this one just felt bad and off and inscrutable. Maybe it's just the game's dopey 90s take on technology and hacker culture, I dunno.

This is not exactly one of the most beloved Mega Man games (the remake specifically, I mean) but it bored me so much that it's making me wonder if I've ever actually liked Mega Man.

Kudos for getting the Katamari experience mostly intact in portable form, but using the face buttons in place of a right analog stick just does not feel good to me.

I've only played the Apple II version which for some reason isn't listed here but wow! What an ambitious and smartly designed game for the era.

Once upon a time this was a shockingly good mobile game but every update has made it more and more predatory and miserable for players who can't or don't want to pay money. Capitalism: it kinda ruins everything

A gorgeous, charming game ruined by just absolute dogshit combat.

This has probably aged pretty poorly but who cares!! the impact this game had on me as far as video game storytelling goes...wow

I have difficulty being too hard on Megarace since it may actually be the first video game I ever really played (my parents had an Atari 2600 but we rarely used it). I know it's not like, good, but it makes great use of FMV in place of rendering tracks in the actual environment, and the soundtrack is fantastic.

a pretty interesting GBA card-based RPG becomes a horrendously misguided 3D PS2 game. just like, a huge stupid exercise in missing the point.

A terrific throwback platformer that surprise! becomes a kinda-terrible Metroidvania in the back half. The reveal is real cool, but...mixing linear and non-linear platformers sure doesn't seem like a good idea.

Might've been my GOTY if it didn't lean so hard into that particular cringy type of Gamer Humor (tm) you used to see in games from like 2007. But still! That I managed to love it despite the unfunniness of its writing says a whole lot!