Rhythm Tengoku

Rhythm Tengoku

released on Aug 03, 2006

Rhythm Tengoku

released on Aug 03, 2006

A rhythm-action game like no other from the same team that created WarioWare. Rhythm Tengoku contains 48 minigames that put your rhythm to the test in a variety of crazy scenarios. Rhythm Tengoku was developed by Nintendo R&D1 and released exclusively in Japan for the GBA in 2006 and in arcades with Sega's help in 2007. Being developed by the same studio responsible for the WarioWare games, Rhythm Tengoku mixes the mini-game based gameplay with rhythm game elements, featuring unusually high-quality music for a GBA game. The game started development in 2004. A 2002 prototype for a GBA drum sequencer was incorporated into Rhythm Tengoku as well: the player can freely drum within the Sound Test or take on 19 drum lessons. (Source) The game contains eight stages with five rhythm games and one remix of the previous five each, adding up to 48 different mini-games total. Each game can be completed without hitting every note perfectly, although doing so will unlock various rhythm-related bonus games and modes, such as a drum set where you have to mimic what the drummer does. Much like the Wario Ware series of games, Rhythm Tengoku is all about following your senses and trying to be aware of various cues in the visuals and audio. This emphasis on sense instead of language makes it quite easy for anyone to pick up and play, even though the game is entirely in Japanese (and consequently only available in the Asian region or through an import website). For example, one of the game's levels has you rapping with a computer-controlled character. He'll speak a colour-coded Japanese phrase, and the player must press 'A' in different rhythms. Although the game explains what rhythms to do for which phrase, non-Japanese speaking players can watch hand movements on-screen to figure it out without the need for language. Occasionally, challenges will crop up, asking you to complete a level without any mistakes. Doing so earns you a certificate for that level, and a pink heart with a 'P' on it appears in that level's description.


Also in series

Rhythm Heaven Megamix
Rhythm Heaven Megamix
Rhythm Heaven Fever
Rhythm Heaven Fever
Rhythm Heaven
Rhythm Heaven

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Reviews View More

The first entry in the rhythm heaven series is a surprisingly enjoyable one despite it feeling a little awkward when coming in from the later games which standardized the "rhythm heaven formula" that all of them follow.

The remixes are interesting as they use a different format to the rest of the series, with this game's "final remix" compilation being followed by two other remixes that experiment with interesting ideas like a compilation remix of previous remixes and the true final remix introducing new visual distractions to previous games. Most of the remixes don't have very memorable music (outside of WISH ~ Can't wait for you) but they are all solid gameplay wise.

The individual minigames are a mixed bag. The game has some really great ones like rap men, rhythm tweezers, spaceball, polyrhythm and tap trial, and yet the game also has some of the worst minigames in the whole series, like Night Walk, Bon Odori, Tram and Pauline, Sneaky Spirits and the dreaded Quiz Show. It also introduced Sick Beats, the only endless game I actually enjoy playing! Rhythm Tengoku is not a game I would recommend as an introduction to the series, but it still has plenty of good stuff those more acquainted with the series should check out!

my feelings of happiness that most of this game's minigames have been ported to the international sequels is heavily balanced out by my utter rage that we never got the super pretty festival song

The most charming game of all time? I wish I could reset my memory to the me from yesterday so I can experience Bunny Hop for the first time again.

It's actually really difficult, I just wanted to chill on the bus playing this but levels get really hard after awhile

Realmente é um bom início pra franquia, mas o GBA é o maior problema a ele. A variedade de sons é baixa, já que o portátil não a possuía, resultando em músicas mais simples e remixes bem +ou-.

Mesmo assim é legal ver um jogo de ritmo num console desse e como os jogos subsequentes deram aquele cham pra essa série incrível.