Led by the dude who designed INSIDE, which I did not like (found it to be more of a switch-pressing simulator than a puzzle game), COCOON shares DNA but is way more interesting to me.

The main concept revolves around different orbs. You carry these around to solve puzzle but the orbs themselves also contain levels. There are fascinating parts in which you nest the orbs, creating worlds within worlds within worlds. It felt similar to INSIDE in that there was little challenge, but different in that the concept was very pleasing to interact with. This is helped by the excellent feedback design. The game has very pleasing sounds and when you are solving a puzzle, the atmospheric synthetic sounds will crescendo. The haptic feedback on the Dual Sense controller was additionally perfect, providing, as it should, a real feeling of connection between game and player.

I also loved the structure of the game. Checkpoints are all at a certain % of completion and progress is displayed a traversed circumference of a circle. This made getting the Platinum trophy a simple, compelling, and pleasing experience.

I found this to be an exquisitely designed modern game, designed to demonstrate a neat concept with a beautifully comprehensive checkpoint system. Greatly enjoyed my four or so hours with this.

Reviewed on Dec 15, 2023


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