Singularity is a bioshock-esk game that is very unique in the sense of taking place in a Soviet Union destroyed base, but having to do with time travel, and honestly this does a better job with managing time and reality than bioshock infinite in my opinion. While I do think that the endings are a bit lackluster, especially the true good ending.

For the most part I have to say I was satisfied and loved nearly every second of this game... except for the sewer, specifically the beginning part of the sewer mission. The reason I hate the beginning of the sewer mission is because if you're playing on hard you have to fight these spiders but these spiders do so much damage when they that you might as well just try your best to have a lot of health packs and run like hell as soon as the door opens.

One of the best parts of the games is after the spider part that I hate, which is you want to avoid these blind enemies, this game technically predates the last of us with this enemy being similar to that of the clickers however with the clicker having more of an audio lure where you have to walk slowly and make sure you walk slowly, where as here it's more so just crouching and trying not to touch them, however I have to say the blind Zek are imo more terrifying in design than the clickers because their faces are sort of melted off, also the accompanying music is terrifying.

All of the weapons feel great, I only wish that some of the weapons that are rare to find around the mission's, I wish they were in the locker so you were able to use the more frequently. These weapons being the seeker and the rocket launcher. The seeker is one of the best weapons I've ever used in a FPS game. Only because of how bullshit its power is. What the seeker does is if you aim and shoot you can actually control the bullet in slow motion and guide it towards your target.

The game certainly tries to be like bioshock but sometimes falls on its face on some parts, one part you can clearly tell they're just straight up copied from bioshock is clearly the ending, because it does flashbacks similar to that of when you confront Andrew Ryan.The biggest caveat to the game in my opinion, it's not that it's a bioshock clone, because it does its own thing and also having a Soviet Union location, with a time machine being the defacto reason for why everything's going wrong, is awesome, It is the lack of subtitles. Now you might say why are subtitles important, there are a lot of audio logs throughout the game, which like bioshock they are interesting to hear about what happened during the 1950s in the base. However because the game doesn't have Subtitles in any fashion, you have to essentially turn up the volume in order to hear the audio log and what it's saying. Same goes for when you're trying to hear the characters in the game talk to you through walkie talkies.

The Zek are very unique enemies and I like how they use the time manipulation in order to screw around with you pbrown with you. However I will say some zek appear more than others. The translucent Zeks are the most common, even though in the beginning of the game you encounter regular nonmutated zek, these become rare as the game continues. E99 spiders are annoying became they come in a large group and literally just explode like grenades. Fatty zeks are introduced late into the game, and appear only twice, with the ability to revive fallen zeks, however it easy to just destroy them first before attacking any of the common Zeks, honestly if there were more through out the game, it would've been better than shoving them into the final parts of the game. The Queen E-99 Zek is a awesome boss fight on a train in terms of looks and design however it's a bit obvious on how to kill her, all you have to do is Shoot the orange spots on here and something shoot her mouth before she dies. The King Zek is cool in design but a pathetic boss, literally he throws explosives at you and you grab them and throw it at him til his armor falls off, then shoot the giant cyan/blue spots on him and a worm comes out and do that 2 more times (1st time to his chest. Second to his back, 3rd to his head) and he's dead. The game also introduces giant tree Spider Zeks which don't bite you but actually shoot a giant projectile like a rocket launcher and does a lot of damage, best way to deal with them is using the Gatling gun. The human enemies are just essentially call of duty soldier enemies, and because this is a Activision game, it makes sense. They're fine, just your run of the mill meat bags you can pump a load of bullets into.

The TPM makes the game feel like bioshock and Portal. The tpm allows you to shoot a time blast at enemy at a cost of e99 energy (sort of like plasmid fluid), and is able to shift certain items and objects from young to old and vice versa. You later learn the ability to conduct a plasma ball that slows anything down within the sphere. The part about the game feeling about portal (and yes while this might sound stupid, It just how I felt) you pick up a lot of cubes in portal, and it feels a lot like the physics in portal/half life. The puzzles and uses for the tpm are great, and add a new form a gameplay in Traversing Katorga-12.

Overall this game is a hidden gem that deserves recognition, I gave it a chance and was very satisfied.

(BTW this review only goes into the campaign, as I played this game in June 2022, and beat it in 2 days on 21st (started) and ended on the 22nd (ended) as far as I'm aware the servers for this game are shut off and no one is playing. I'm just going to assume it's similar to call of duty but features a versus mode for humans vs Zeks as well as has players be able to grab abilities in the map to temporally use tpm abilities, this is all an assumption because I doubt the multiplayer online still works, and that anyone's playing.

Still for the story alone Singularity is worth it, and it's a gem for Activision and shows the talent of Ravencroft studios.

Reviewed on Jun 23, 2022


Comments