The game starts off on a high with the space ship shooting and the 3D wire frame esthetic, being fun to shoot at the opposing ship. However it's when you then have to get on the the ship and destroy it from the inside where it just straight up feels cheap, unfair, and tedious as hell. With a bunch of enemies floating about, requiring you to go a specific area of the ship, all without getting hit by the enemies, nor getting hit by one of the ship hazards. AND THEN you have to escape the ship before it blows up while avoiding the same hazards. Really cheap, tedious and unfair because of how bad the controls become in the 2d sections.

When controlling the ship, it feels like a standard space shooter, it feels great, I don't know what happened when they were programming the side scrolling/2d interior ship sections but they're just tedious and has one of the most annoying jumps that requires you to hold the button in order to increase or decrease the amount of jump you want to do, rather than having a standard jump that can get into the areas easily, that and it doesn't help that the jump is floaty as hell leading to cheap deaths. It starts off so well then nose dives, such a shame.

Played on Atari 50.

Reviewed on Jan 16, 2023


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